Research
Tabletop games, Artificial Intelligence, Game-playing AI, Evolutionary Algorithms, Procedural Content Generation, Automatic testing of games
Interests
My research interests focus on the use of AI in tabletop games for playing, testing and analysing such games. I also have experience in evolutionary algorithms for playing or optimisation of games, as well as procedural content generation methods applied to games.
Publications

Publications of specific relevance to the Centre for Multimodal AI
2021
Rolling Horizon Evolutionary Algorithms for General Video Game PlayingGaina RD Devlin S Lucas SM Perez D
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers 18-02-20212020
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card GameMontoliu R Gaina RD Pérez-Liebana D Delgado D Lucas S
International Conference on the Applications of Evolutionary Computation. vol. 12104 LNCS, 403-418.
09-04-20202019
General Video Game Artificial IntelligenceLié and bana DPXR Lucas SM Gaina RD Togelius J Khalifa A Liu J Ashlock D
08-10-2019
A Local Approach to Forward Model Learning: Results on the Game of Life GameLucas S Dockhorn A Volz V Bamford C GAINA RALUCA Bravi I Perez-Liebana D Mostaghim S et al.
IEEE Conference on Games (COG).
20-08-2019
Learning Local Forward Models on Unforgiving GamesDockhorn A Lucas S Volz V Bravi I GAINA RALUCA Perez-Liebana D
IEEE Conference on Games (COG).
20-08-2019
Optimising Level Generators for General Video Game AIDrageset O GAINA RALUCA Winands M
IEEE Conference on Games (COG).
20-08-2019
'Did You Hear That?' Learning to Play Video Games from Audio CuesGAINA RALUCA
IEEE Conference on Games (COG).
20-08-2019
Project Thyia: A Forever GameplayerGAINA RALUCA Lucas S Perez-Liebana D
IEEE Conference on Games (COG).
20-08-2019
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation AlgorithmsPerez D Liu J Abdel Samea Khalifa A Gaina RD Togelius J Lucas SM
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE), 1-1.
11-03-2019
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is BestLucas S Liu J Bravi I GAINA RALUCA Woodward J Volz V Perez-Liebana D
Game Simulations Workshop (AAAI).
04-02-20192018
Self-adaptive MCTS for General Video Game PlayingSironi CF Liu J Perez-Liebana D Gaina RD Bravi I Lucas SM Winands MHM
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 10784 LNCS, 358-375.
01-01-20182017
Automatic game tuning for strategic diversityGaina RD Volkovas R Diaz CG
2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings., 195-200.
08-11-2017
The 2016 Two-Player GVGAI CompetitionGaina RD Couetoux A Soemers D Winands MHM Vodopivec T Kirchgebner F Liu J Lucas SM et al.
IEEE Transactions on Computational Intelligence and AI in Games 07-11-2017
Rolling horizon evolution enhancements in general video game playingGaina RD Lucas SM Perez-Liebana D
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017., 88-95.
23-10-2017
Introducing real world physics and macro-actions to general video game aiPerez-Liebana D Stephenson M Gaina RD Renz J Lucas SM
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017., 248-255.
23-10-2017
Population seeding techniques for Rolling Horizon Evolution in General Video Game PlayingGaina RD Lucas SM Perez-Liebana D
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings., 1956-1963.
05-07-2017
The N-Tuple bandit evolutionary algorithm for automatic game improvementKunanusont K Gaina RD Liu J Perez-Liebana D Lucas SM
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings., 2201-2208.
05-07-2017
General video game for 2 players: Framework and competitionGaina RD Pérez-Liébana D Lucas SM
2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings., 186-191.
27-01-2017
Analysis of vanilla rolling Horizon evolution parameters in general video game playingGaina RD Liu J Lucas SM Pérez-Liébana D
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 10199 LNCS, 418-434.
01-01-2017
General Win Prediction from Agent ExperienceGAINA RD LUCAS S PEREZ-LIEBANA D
IEEE Conference on Computational Intelligence and Games Maastricht, The Netherlands 14 Aug 2018 - 17 Aug 2018.
VERTIG0: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAIGAINA R LUCAS S PEREZ-LIEBANA D
Artificial intelligence and Interactive Digital Entertainment (AIIDE).
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning MethodsGAINA R LUCAS S PEREZ-LIEBANA D
Thirty-Third AAAI Conference on Artificial Intelligence (AAAI-19) Honolulu, Huwaii 27 Jan 2019 - 1 Feb 2019.
Analysis of Statistical Forward Planning Methods in PommermanPerez-Liebana D GAINA R Drageset OLVE ILHAN E Balla MARTIN Lucas S
Artificial Intelligence in Interactive Digital Entertainment.
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game PlayingGAINA R Lucas S Perez-Liebana D
2020 IEEE Conference on Games.
Rolling Horizon NEAT for General Video Game PlayingPerez-Liebana D GAINA R Sajid Alam M
2020 IEEE Conference on Games.
Tribes: A New Turn-Based Strategy Game for AI ResearchPerez-Liebana D Hsu Y-J Emmanouilidis S Khaleque B GAINA R
Artificial intelligence and Interactive Digital Entertainment.