Dr Raluca Gaina
Lecturer in Game AI
School of Electronic Engineering and Computer Science
Queen Mary University of London
Queen Mary University of London
Research
Tabletop games, Artificial Intelligence, Game-playing AI, Evolutionary Algorithms, Procedural Content Generation, Automatic testing of games
Interests
My research interests focus on the use of AI in tabletop games for playing, testing and analysing such games. I also have experience in evolutionary algorithms for playing or optimisation of games, as well as procedural content generation methods applied to games.Publications
Publications of specific relevance to the Centre for Multimodal AI
2021
Gaina RD, Devlin S, Lucas SM and Perez D (2021). Rolling Horizon Evolutionary Algorithms for General Video Game Playing. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers
18-02-2021
18-02-2021
2020
Perez-Liebana D, Hsu Y-J, Emmanouilidis S, Khaleque B and Gaina R (2020). Tribes: A New Turn-Based Strategy Game for AI Research.
01-10-2020
01-10-2020
Perez-Liebana D, Alam MS and Gaina RD (2020). Rolling Horizon NEAT for General Video Game Playing. 2020 IEEE Conference on Games (CoG).
27-08-2020
27-08-2020
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF and Winands MHM (2020). Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. 2020 IEEE Conference on Games (CoG).
27-08-2020
27-08-2020
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D and Lucas S (2020). Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game. International Conference on the Applications of Evolutionary Computation.
09-04-2020
09-04-2020
2019
Perez-Liebana D, Gaina RD, Drageset O, İlhan E, Balla M and Lucas SM (2019). Analysis of Statistical Forward Planning Methods in Pommerman.
08-10-2019
08-10-2019
Lié, bana DPXR, Lucas SM, Gaina RD, Togelius J, Khalifa A, Liu J and Ashlock D (2019). General Video Game Artificial Intelligence.
08-10-2019
08-10-2019
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S and Kruse R (2019). A Local Approach to Forward Model Learning: Results on the Game of Life Game. IEEE Conference on Games (COG).
20-08-2019
20-08-2019
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA and Perez-Liebana D (2019). Learning Local Forward Models on Unforgiving Games. IEEE Conference on Games (COG).
20-08-2019
20-08-2019
Drageset O, GAINA RALUCA, Perez-Liebana D and Winands M (2019). Optimising Level Generators for General Video Game AI. IEEE Conference on Games (COG).
20-08-2019
20-08-2019
GAINA RALUCA and Stephenson M (2019). 'Did You Hear That?' Learning to Play Video Games from Audio Cues. IEEE Conference on Games (COG).
20-08-2019
20-08-2019
GAINA RALUCA, Lucas S and Perez-Liebana D (2019). Project Thyia: A Forever Gameplayer. IEEE Conference on Games (COG).
20-08-2019
20-08-2019
Gaina RD, Lucas SM and Pérez-Liébana D (2019). Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods.
17-07-2019
17-07-2019
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J and Lucas SM (2019). General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE), 1-1.
11-03-2019
11-03-2019
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V and Perez-Liebana D (2019). Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. Game Simulations Workshop (AAAI).
04-02-2019
04-02-2019
2018
Gaina R, Lucas S and Pérez-Liébana D (2018). VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI.
25-09-2018
25-09-2018
Gaina RD, Lucas SM and Perez-Liebana D (2018). General Win Prediction from Agent Experience. 2018 IEEE Conference on Computational Intelligence and Games (CIG).
17-08-2018
17-08-2018
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM and Winands MHM (2018). Self-adaptive MCTS for General Video Game Playing.
01-01-2018
01-01-2018
2017
Gaina RD, Volkovas R, Diaz CG and Davidson R (2017). Automatic game tuning for strategic diversity.
08-11-2017
08-11-2017
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM and Perez D (2017). The 2016 Two-Player GVGAI Competition. IEEE Transactions on Computational Intelligence and AI in Games
07-11-2017
07-11-2017
Gaina RD, Lucas SM and Perez-Liebana D (2017). Rolling horizon evolution enhancements in general video game playing.
23-10-2017
23-10-2017
Perez-Liebana D, Stephenson M, Gaina RD, Renz J and Lucas SM (2017). Introducing real world physics and macro-actions to general video game ai.
23-10-2017
23-10-2017
Gaina RD, Lucas SM and Perez-Liebana D (2017). Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing.
05-07-2017
05-07-2017
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D and Lucas SM (2017). The N-Tuple bandit evolutionary algorithm for automatic game improvement.
05-07-2017
05-07-2017
Gaina RD, Pérez-Liébana D and Lucas SM (2017). General video game for 2 players: Framework and competition.
27-01-2017
27-01-2017