Dr Jeremy Gow
Lecturer
School of Electronic Engineering and Computer Science
Queen Mary University of London
Queen Mary University of London
Research
Computational Creativity, AI in Games
Interests
Jeremy Gow is a game AI researcher with a focus on computational game design, exploring ways in which AI can help us understand players and games, enhance the game development process, and contribute to the creation of game content. He has been a lecturer at EECS and a member of the Queen Mary Game AI group since 2018. He has a background in artificial intelligence and human-computer interaction research, and a PhD in AI from the University of Edinburgh.Publications
Publications of specific relevance to the Centre for Multimodal AI
2024
Jeurissen D, Perez-Liebana D, Gow J, Çakmak D and Kwan J (2024). Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents. 2024 IEEE Conference on Games (CoG).
08-08-2024
08-08-2024
Khaleque B, Cook M and Gow J (2024). Experiments in Motivating Exploratory Agents. Proceedings of the 19th International Conference on the Foundations of Digital Games.
21-05-2024
21-05-2024
2023
Liapis A, Guckelsberger C, Zhu J, Harteveld C, Kriglstein S, Denisova A, Gow J and Preuss M (2023). Designing for Playfulness in Human-AI Authoring Tools. Proceedings of the 18th International Conference on the Foundations of Digital Games.
12-04-2023
12-04-2023
Thaicharoen S, Gow J and Drachen A (2023). An Ecosystem Framework for the Meta in Esport Games. Journal of Electronic Gaming and Esports, Human Kinetics vol. 1 (1)
01-01-2023
01-01-2023
2021
Ilhan E, Gow J and Perez D (2021). Student-Initiated Action Advising via Advice Novelty. IEEE Transactions on Games
22-09-2021
22-09-2021
John N and Gow J (2021). Adversarial Behaviour Debugging in a Two Button Fighting Game. 2021 IEEE Conference on Games (CoG).
20-08-2021
20-08-2021
Cook M, Gow J, Smith G and Colton S (2021). Danesh: Interactive Tools for Understanding Procedural Content Generators. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 14 (3), 329-338.
07-05-2021
07-05-2021
Ilhan E, Gow J and Perez-Liebana D (2021). Action advising with advice imitation in deep reinforcement learning. Autonomous Agents and Multiagent Systems.
01-01-2021
01-01-2021
Ilhan E, Gow J and Perez-Liebana D (2021). Learning on a Budget via Teacher Imitation. IEEE Conference on Games.
01-01-2021
01-01-2021
2020
Hesketh J, Deterding S and Gow J (2020). How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study.
01-01-2020
01-01-2020
2019
İlhan E, Gow J and Perez-Liebana D (2019). Teaching on a Budget in Multi-Agent Deep Reinforcement Learning. 2019 IEEE Conference on Games (CoG).
23-08-2019
23-08-2019
Cook M, Colton S, Gow J and Smith G (2019). General Analytical Techniques For Parameter-Based Procedural Content Generators. 2019 IEEE Conference on Games (CoG).
23-08-2019
23-08-2019
2017
Guckelsberger C, Salge C, Gow J and Cairns P (2017). Predicting Player Experience without the Player. Proceedings of the Annual Symposium on Computer-Human Interaction in Play.
15-10-2017
15-10-2017
Deterding S, Hook J, Fiebrink R, Gillies M, Gow J, Akten M, Smith G, Liapis A and Compton K (2017). Mixed-Initiative Creative Interfaces. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems.
06-05-2017
06-05-2017
2016
Cook M, Colton S and Gow J (2016). The ANGELINA Videogame Design System—Part II. IEEE Transactions on Computational Intelligence and AI in Games vol. 9 (3), 254-266.
28-03-2016
28-03-2016
Cook M, Colton S and Gow J (2016). The ANGELINA Videogame Design SystemPart I. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 9 (2), 192-203.
09-03-2016
09-03-2016
Llano MT, Colton S, Hepworth R and Gow J (2016). Automated Fictional Ideation via Knowledge Base Manipulation. Cognitive Computation vol. 8 (2), 153-174.
11-01-2016
11-01-2016
Cook M, Gow J and Colton S (2016). Towards the Automatic Optimisation of Procedural Content Generators. 2016 IEEE Conference on Computational Intelligence and Games (CIG).
01-01-2016
01-01-2016
Llano MT, Guckelsberger C, Hepworth R, Gow J, Corneli J and Colton S (2016). What if a fish got drunk? Exploring the plausibility of machine-generated fictions.
01-01-2016
01-01-2016
Grov G, Ireland A, Llano MT, Kovacs P, Colton S and Gow J (2016). Semi-Automated Design Space Exploration for Formal Modelling.
01-01-2016
01-01-2016
2014
Browne C, Colton S, Cook M, Gow J and Baumgarten R (2014). Toward the Adaptive Generation of Bespoke Game Content. Handbook of Digital Games 17-61.
07-04-2014
07-04-2014
Browne C, Colton S, Cook M, Gow J and Baumgarten R (2014). Toward the Adaptive Generation of Bespoke Game Content. Handbook of Digital Games 15-61.
07-03-2014
07-03-2014
Llano MT, Hepworth R, Colton S, Gow J, Charnley J, Lavrač N, Žnidaršič M, Perovšek M, Granroth-Wilding M and Clark S (2014). Baseline methods for automated fictional ideation.
01-01-2014
01-01-2014
Llano MT, Hepworth R, Colton S, Charnley J and Gow J (2014). Automating fictional ideation using conceptnet.
01-01-2014
01-01-2014
2013
Cavallo F, Pease A, Gow J and Colton S (2013). Using theory formation techniques for the invention of fictional concepts.
01-01-2013
01-01-2013
Cook M, Colton S and Gow J (2013). Nobody's a critic: On the evaluation of creative code generators - A case study in videogame design.
01-01-2013
01-01-2013
Cook M, Colton S, Raad A and Gow J (2013). Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design.
01-01-2013
01-01-2013
2012
Gow J, Colton S, Cairns P and Miller P (2012). Mining rules from player experience and activity data.
01-12-2012
01-12-2012
Gow J, Baumgarten R, Cairns P, Colton S and Miller P (2012). Unsupervised Modeling of Player Style with LDA. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 4 (3), 152-166.
16-08-2012
16-08-2012
Cook M, Colton S and Gow J (2012). Initial Results from Co-operative Co-evolution for Automated Platformer Design.
01-01-2012
01-01-2012
2011
Calvillo-Gámez E, Gow J and Cairns P (2011). Introduction to special issue: Video games as research instruments. Entertainment Computing, Elsevier vol. 2 (1), 1-2.
01-01-2011
01-01-2011
2010
Gámez EHC, Cairns P, Gow J, Back J and Capstick E (2010). Video games as research instruments. CHI '10 Extended Abstracts on Human Factors in Computing Systems.
10-04-2010
10-04-2010
Gow J, Cairns P, Colton S, Miller P and Baumgarten R (2010). Capturing Player Experience with Post-Game Commentaries. 3rd Annual International Conferences on Computer Games, Multimedia and Allied Technology (CGAT 2010).
06-04-2010
06-04-2010
2009
Baumgarten R, Nika M, Gow J and Colton S (2009). Towards the automatic invention of simple mixed reality games.
01-12-2009
01-12-2009
Warwick C, Rimmer J, Blandford A, Gow J and Buchanan G (2009). Cognitive economy and satisficing in information seeking: A longitudinal study of undergraduate information behavior. Journal of the Association for Information Science and Technology, Wiley vol. 60 (12), 2402-2415.
07-08-2009
07-08-2009
Warwick C, Galina I, Rimmer J, Terras M, Blandford A, Gow J and Buchanan G (2009). Documentation and the users of digital resources in the humanities. Journal of Documentation, Emerald vol. 65 (1), 33-57.
16-01-2009
16-01-2009
2008
Rimmer J, Warwick C, Blandford A, Gow J and Buchanan G (2008). An examination of the physical and the digital qualities of humanities research. Information Processing & Management, Elsevier vol. 44 (3), 1374-1392.
01-05-2008
01-05-2008
Gow J, Blandford A and Cunningham SJ (2008). Special issue on digital libraries in the context of users’ broader activities. Information Processing & Management, Elsevier vol. 44 (2), 556-557.
01-03-2008
01-03-2008
Blandford A, Adams A, Attfield S, Buchanan G, Gow J, Makri S, Rimmer J and Warwick C (2008). The PRET A Rapporter framework: Evaluating digital libraries from the perspective of information work. Information Processing & Management, Elsevier vol. 44 (1), 4-21.
01-01-2008
01-01-2008
2007
Buchanan G, Gow J, Blandford A, Rimmer J and Warwick C (2007). Representing aggregate works in the digital library. Proceedings of the 7th ACM/IEEE-CS joint conference on Digital libraries.
18-06-2007
18-06-2007
Cairns P and Gow J (2007). Integrating Searching and Authoring in Mizar. Journal of Automated Reasoning, Springer Nature vol. 39 (2), 141-160.
01-06-2007
01-06-2007
Blandford A, Gow J, Buchanan G, Warwick C and Rimmer J (2007). Creators, Composers and Consumers: Experiences of Designing a Digital Library.
01-01-2007
01-01-2007
2006
Makri S, Blandford A, Gow J, Rimmer J, Warwick C and Buchanan G (2006). A library or just another information resource? A case study of users' mental models of traditional and digital libraries. Journal of the Association for Information Science and Technology, Wiley vol. 58 (3), 433-445.
27-12-2006
27-12-2006
Blandford A and Gow J (2006). Digital Libraries in the Context of Users' Broader Activities.
01-07-2006
01-07-2006
Bundy A, Dixon L, Gow J and Fleuriot J (2006). Constructing Induction Rules for Deductive Synthesis Proofs.
01-03-2006
01-03-2006
Buchanan G, Gow J, Blandford A, Rimmer J and Warwick C (2006). Representing Aggregate Works in the Digital Library.
01-01-2006
01-01-2006
2004
Thimbleby H and Gow J (2004). Computer algebra in interface design research. Proceedings of the 9th international conference on Intelligent user interfaces.
13-01-2004
13-01-2004
2003
Cairns P and Gow J (2003). A Theoretical Analysis of Hierarchical Proofs. Lecture Notes in Computer Science, Springer Nature vol. 2594, 175-187.
01-01-2003
01-01-2003
1999
Grants
Grants of specific relevance to the Centre for Multimodal AI
IGGI2: Intelligent Games and Game Intelligence - CDT Phase 2
Simon Lucas, Laurissa Tokarchuk, Diego Perez-Liebana, Jeremy Gow, Simon Colton and Peter Cowling
£3,004,935 EPSRC Engineering and Physical Sciences Research Council (01-10-2019 - 30-09-2027)
Simon Lucas, Laurissa Tokarchuk, Diego Perez-Liebana, Jeremy Gow, Simon Colton and Peter Cowling
£3,004,935 EPSRC Engineering and Physical Sciences Research Council (01-10-2019 - 30-09-2027)