Dr Jeremy Gow

Jeremy Gow

Lecturer

School of Electronic Engineering and Computer Science
Queen Mary University of London

Research

Computational Creativity, AI in Games

Interests

Jeremy Gow is a game AI researcher with a focus on computational game design, exploring ways in which AI can help us understand players and games, enhance the game development process, and contribute to the creation of game content. He has been a lecturer at EECS and a member of the Queen Mary Game AI group since 2018. He has a background in artificial intelligence and human-computer interaction research, and a PhD in AI from the University of Edinburgh.

Publications

solid heart iconPublications of specific relevance to the Centre for Multimodal AI

2024

bullet iconJeurissen D, Perez-Liebana D, Gow J, Çakmak D and Kwan J (2024). Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents. 2024 IEEE Conference on Games (CoG)
08-08-2024
bullet iconKhaleque B, Cook M and Gow J (2024). Experiments in Motivating Exploratory Agents. Proceedings of the 19th International Conference on the Foundations of Digital Games
21-05-2024

2023

Relevant PublicationLiapis A, Guckelsberger C, Zhu J, Harteveld C, Kriglstein S, Denisova A, Gow J and Preuss M (2023). Designing for Playfulness in Human-AI Authoring Tools. Proceedings of the 18th International Conference on the Foundations of Digital Games
12-04-2023
Relevant PublicationThaicharoen S, Gow J and Drachen A (2023). An Ecosystem Framework for the Meta in Esport Games. Journal of Electronic Gaming and Esports, Human Kinetics vol. 1 (1) 
01-01-2023

2021

Relevant PublicationIlhan E, Gow J and Perez D (2021). Student-Initiated Action Advising via Advice Novelty. IEEE Transactions on Games 
22-09-2021
bullet iconJohn N and Gow J (2021). Adversarial Behaviour Debugging in a Two Button Fighting Game. 2021 IEEE Conference on Games (CoG)
20-08-2021
Relevant PublicationCook M, Gow J, Smith G and Colton S (2021). Danesh: Interactive Tools for Understanding Procedural Content Generators. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 14 (3), 329-338.  
07-05-2021
Relevant PublicationIlhan E, Gow J and Perez-Liebana D (2021). Action advising with advice imitation in deep reinforcement learning. Autonomous Agents and Multiagent Systems
01-01-2021
Relevant PublicationIlhan E, Gow J and Perez-Liebana D (2021). Learning on a Budget via Teacher Imitation. IEEE Conference on Games
01-01-2021

2020

bullet iconHesketh J, Deterding S and Gow J (2020). How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study. 
01-01-2020

2019

Relevant Publicationİlhan E, Gow J and Perez-Liebana D (2019). Teaching on a Budget in Multi-Agent Deep Reinforcement Learning. 2019 IEEE Conference on Games (CoG)
23-08-2019
bullet iconCook M, Colton S, Gow J and Smith G (2019). General Analytical Techniques For Parameter-Based Procedural Content Generators. 2019 IEEE Conference on Games (CoG)
23-08-2019
bullet iconJohn N, Gow J and Cairns P (2019). Why is debugging video game AI hard? 
01-01-2019

2017

bullet iconGuckelsberger C, Salge C, Gow J and Cairns P (2017). Predicting Player Experience without the Player. Proceedings of the Annual Symposium on Computer-Human Interaction in Play
15-10-2017
bullet iconDeterding S, Hook J, Fiebrink R, Gillies M, Gow J, Akten M, Smith G, Liapis A and Compton K (2017). Mixed-Initiative Creative Interfaces. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
06-05-2017

2016

Relevant PublicationCook M, Colton S and Gow J (2016). The ANGELINA Videogame Design System—Part II. IEEE Transactions on Computational Intelligence and AI in Games vol. 9 (3), 254-266.  
28-03-2016
bullet iconCook M, Colton S and Gow J (2016). The ANGELINA Videogame Design SystemPart I. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 9 (2), 192-203.  
09-03-2016
bullet iconLlano MT, Colton S, Hepworth R and Gow J (2016). Automated Fictional Ideation via Knowledge Base Manipulation. Cognitive Computation vol. 8 (2), 153-174.  
11-01-2016
bullet iconCook M, Gow J and Colton S (2016). Towards the Automatic Optimisation of Procedural Content Generators. 2016 IEEE Conference on Computational Intelligence and Games (CIG)
01-01-2016
bullet iconLlano MT, Guckelsberger C, Hepworth R, Gow J, Corneli J and Colton S (2016). What if a fish got drunk? Exploring the plausibility of machine-generated fictions. 
01-01-2016
bullet iconGrov G, Ireland A, Llano MT, Kovacs P, Colton S and Gow J (2016). Semi-Automated Design Space Exploration for Formal Modelling. 
01-01-2016

2014

bullet iconBrowne C, Colton S, Cook M, Gow J and Baumgarten R (2014). Toward the Adaptive Generation of Bespoke Game Content. Handbook of Digital Games  17-61.  
07-04-2014
bullet iconBrowne C, Colton S, Cook M, Gow J and Baumgarten R (2014). Toward the Adaptive Generation of Bespoke Game Content. Handbook of Digital Games  15-61.  
07-03-2014
bullet iconLlano MT, Hepworth R, Colton S, Gow J, Charnley J, Lavrač N, Žnidaršič M, Perovšek M, Granroth-Wilding M and Clark S (2014). Baseline methods for automated fictional ideation. 
01-01-2014
bullet iconCook M, Colton S and Gow J (2014). Automating game design in three dimensions. 
01-01-2014
bullet iconLlano MT, Hepworth R, Colton S, Charnley J and Gow J (2014). Automating fictional ideation using conceptnet. 
01-01-2014

2013

bullet iconCavallo F, Pease A, Gow J and Colton S (2013). Using theory formation techniques for the invention of fictional concepts. 
01-01-2013
bullet iconCook M, Colton S and Gow J (2013). Nobody's a critic: On the evaluation of creative code generators - A case study in videogame design. 
01-01-2013
bullet iconCook M, Colton S, Raad A and Gow J (2013). Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design. 
01-01-2013

2012

bullet iconGow J, Colton S, Cairns P and Miller P (2012). Mining rules from player experience and activity data. 
01-12-2012
bullet iconGow J, Baumgarten R, Cairns P, Colton S and Miller P (2012). Unsupervised Modeling of Player Style with LDA. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 4 (3), 152-166.  
16-08-2012
bullet iconCook M, Colton S and Gow J (2012). Initial Results from Co-operative Co-evolution for Automated Platformer Design. 
01-01-2012

2011

bullet iconCalvillo-Gámez E, Gow J and Cairns P (2011). Introduction to special issue: Video games as research instruments. Entertainment Computing, Elsevier vol. 2 (1), 1-2.  
01-01-2011

2010

bullet iconColton S, Gow J, Torres P and Cairns P (2010). Experiments in objet trouvé browsing. 
01-12-2010
bullet iconGámez EHC, Cairns P, Gow J, Back J and Capstick E (2010). Video games as research instruments. CHI '10 Extended Abstracts on Human Factors in Computing Systems
10-04-2010
bullet iconGow J, Cairns P, Colton S, Miller P and Baumgarten R (2010). Capturing Player Experience with Post-Game Commentaries. 3rd Annual International Conferences on Computer Games, Multimedia and Allied Technology (CGAT 2010)
06-04-2010

2009

bullet iconBaumgarten R, Nika M, Gow J and Colton S (2009). Towards the automatic invention of simple mixed reality games. 
01-12-2009
bullet iconWarwick C, Rimmer J, Blandford A, Gow J and Buchanan G (2009). Cognitive economy and satisficing in information seeking: A longitudinal study of undergraduate information behavior. Journal of the Association for Information Science and Technology, Wiley vol. 60 (12), 2402-2415.  
07-08-2009
bullet iconWarwick C, Galina I, Rimmer J, Terras M, Blandford A, Gow J and Buchanan G (2009). Documentation and the users of digital resources in the humanities. Journal of Documentation, Emerald vol. 65 (1), 33-57.  
16-01-2009

2008

bullet iconRimmer J, Warwick C, Blandford A, Gow J and Buchanan G (2008). An examination of the physical and the digital qualities of humanities research. Information Processing & Management, Elsevier vol. 44 (3), 1374-1392.  
01-05-2008
bullet iconGow J, Blandford A and Cunningham SJ (2008). Special issue on digital libraries in the context of users’ broader activities. Information Processing & Management, Elsevier vol. 44 (2), 556-557.  
01-03-2008
bullet iconBlandford A, Adams A, Attfield S, Buchanan G, Gow J, Makri S, Rimmer J and Warwick C (2008). The PRET A Rapporter framework: Evaluating digital libraries from the perspective of information work. Information Processing & Management, Elsevier vol. 44 (1), 4-21.  
01-01-2008
bullet iconThimbleby H and Gow J (2008). Applying Graph Theory to Interaction Design. 
01-01-2008

2007

bullet iconBuchanan G, Gow J, Blandford A, Rimmer J and Warwick C (2007). Representing aggregate works in the digital library. Proceedings of the 7th ACM/IEEE-CS joint conference on Digital libraries
18-06-2007
bullet iconCairns P and Gow J (2007). Integrating Searching and Authoring in Mizar. Journal of Automated Reasoning, Springer Nature vol. 39 (2), 141-160.  
01-06-2007
bullet iconBlandford A, Gow J, Buchanan G, Warwick C and Rimmer J (2007). Creators, Composers and Consumers: Experiences of Designing a Digital Library. 
01-01-2007

2006

bullet iconMakri S, Blandford A, Gow J, Rimmer J, Warwick C and Buchanan G (2006). A library or just another information resource? A case study of users' mental models of traditional and digital libraries. Journal of the Association for Information Science and Technology, Wiley vol. 58 (3), 433-445.  
27-12-2006
bullet iconBlandford A and Gow J (2006). Digital Libraries in the Context of Users' Broader Activities. 
01-07-2006
bullet iconBundy A, Dixon L, Gow J and Fleuriot J (2006). Constructing Induction Rules for Deductive Synthesis Proofs. 
01-03-2006
bullet iconCairns P and Gow J (2006). Literate Proving: Presenting and Documenting Formal Proofs. 
01-01-2006
bullet iconBuchanan G, Gow J, Blandford A, Rimmer J and Warwick C (2006). Representing Aggregate Works in the Digital Library. 
01-01-2006
bullet iconGow J, Thimbleby H and Cairns P (2006). Automatic Critiques of Interface Modes. 
01-01-2006

2004

bullet iconCairns P and Gow J (2004). Using and Parsing the Mizar Language. 
01-02-2004
bullet iconThimbleby H and Gow J (2004). Computer algebra in interface design research. Proceedings of the 9th international conference on Intelligent user interfaces
13-01-2004

2003

bullet iconCairns P, Gow J and Collins P (2003). On Dynamically Presenting a Topology Course. 
01-05-2003
bullet iconCairns P and Gow J (2003). A Theoretical Analysis of Hierarchical Proofs. Lecture Notes in Computer Science, Springer Nature vol. 2594, 175-187.  
01-01-2003

1999

bullet iconGow J, Bundy A and Green I (1999). Extensions to the Estimation Calculus. 
01-01-1999

Grants

solid heart iconGrants of specific relevance to the Centre for Multimodal AI
solid heart iconIGGI2: Intelligent Games and Game Intelligence - CDT Phase 2
Simon Lucas, Laurissa Tokarchuk, Diego Perez-Liebana, Jeremy Gow, Simon Colton and Peter Cowling
£3,004,935 EPSRC Engineering and Physical Sciences Research Council (01-10-2019 - 30-09-2027)