Prof Simon Lucas

Simon Lucas

Professor of Artificial Intelligence
Head of Game AI Research Group

School of Electronic Engineering and Computer Science
Queen Mary University of London

Research

Artificial Intelligence, Games, Simulation, Reinforcement Learning, Evolutionary Computation

Interests

The main focus of my research is AI and Games - both using games an ideal test-bed for AI research, and in using AI to make better game-playing agents, generating new games and optimising game content and game parameters. This leads on to studying various types of machine learning, with particular emphasis on reinforcement learning and evolutionary algorithms.

I am the director of the Game AI Research Group at Queen Mary University of London and am also the Queen Mary lead for the EPSRC funded Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI).

Research includes novel approaches to General Video Game AI.

Games are a natural source of noisy optimisation algorithms, and in our group we have developed an efficient approach to this that combines evolutionary algorithms with combinatorial bandit algorithms. It is called the N-Tuple Bandit Evolutionary Algorithm and will soon be made open-source: more details available on request.

Publications

Relevant PublicationPublications of specific relevance to the Centre for Multimodal AI

2024

bullet iconGoodman J, Perez-Liebana D and Lucas S (2024). Measuring Randomness in Tabletop Games. 2024 IEEE Conference on Games (CoG)
08-08-2024
bullet iconGoodman J, Perez-Liebana D and Lucas S (2024). Skill Depth in Tabletop Board Games. 2024 IEEE Conference on Games (CoG)
08-08-2024
bullet iconMeng F and Lucas S (2024). Deduction Game Framework and Information Set Entropy Search. 2024 IEEE Conference on Games (CoG)
08-08-2024
bullet iconJin Y, Song X, Slabaugh G and Lucas S (2024). Partial Advantage Estimator for Proximal Policy Optimization. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. PP (99), 1-10.  
03-06-2024

2023

Relevant PublicationGuerrero-Romero C, Lucas S and Perez-Liebana D (2023). Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay. IEEE Transactions on Games vol. 15 (3), 469-482.  
01-09-2023
Relevant PublicationGoodman J, Wallat A, Perez-Liebana D and Lucas S (2023). A case study in AI-assisted board game design. 2023 IEEE Conference on Games (CoG)
24-08-2023
Relevant PublicationGoodman J, Perez-Liebana D and Lucas S (2023). Following the Leader in Multiplayer Tabletop Games. Proceedings of the 18th International Conference on the Foundations of Digital Games
12-04-2023

2022

Relevant PublicationGoodman J, Perez D and Lucas SM (2022). Visualising Multiplayer Game Spaces. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers 
28-12-2022
Relevant PublicationDockhorn A and Lucas S (2022). Choosing Representation, Mutation, and Crossover in Genetic Algorithms. IEEE Computational Intelligence Magazine, Institute of Electrical and Electronics Engineers (IEEE) vol. 17 (4), 52-53.  
01-11-2022
Relevant PublicationBravi I and Lucas S (2022). Rinascimento: Playing Splendor-Like Games With Event-Value Functions. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 15 (1), 16-25.  
03-05-2022
Relevant PublicationGoodman J, Perez-Liebana D and Lucas S (2022). MultiTree MCTS in Tabletop Games. IEEE Conference on Games
01-01-2022

2021

bullet iconBojarczuk K, Gucevska N, Lucas S, Dvortsova I, Harman M, Meijer E, Sapora S, George J, Lomeli M and Rojas R (2021). Measurement Challenges for Cyber Cyber Digital Twins. Proceedings of the 15th ACM / IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM)
11-10-2021
bullet iconAhlgren J, Bojarczuk K, Drossopoulou S, Dvortsova I, George J, Gucevska N, Harman M, Lomeli M, Lucas SMM, Meijer E, Omohundro S, Rojas R, Sapora S and Zhou N (2021). Facebook’s Cyber–Cyber and Cyber–Physical Digital Twins. Evaluation and Assessment in Software Engineering
21-06-2021
Relevant PublicationGaina RD, Devlin S, Lucas SM and Perez D (2021). Rolling Horizon Evolutionary Algorithms for General Video Game Playing. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers 
18-02-2021
bullet iconGoodman J and Lucas S (2021). Weighting NTBEA for game AI optimisation. 
01-01-2021
Relevant PublicationGoodman J, Perez-Liebana D and Lucas S (2021). Fingerprinting Tabletop Games. IEEE Conference on Games
01-01-2021

2020

bullet iconTang Z, Zhu Y, Zhao D and Lucas SM (2020). Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 15 (1), 5-15.  
09-09-2020
Relevant PublicationBalla M, Lucas SM and Perez-Liebana D (2020). Evaluating Generalisation in General Video Game Playing. 2020 IEEE Conference on Games (CoG)
27-08-2020
Relevant PublicationGaina RD, Perez-Liebana D, Lucas SM, Sironi CF and Winands MHM (2020). Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. 2020 IEEE Conference on Games (CoG)
27-08-2020
bullet iconDockhorn A and Lucas S (2020). Local Forward Model Learning for GVGAI Games. 2020 IEEE Conference on Games (CoG)
27-08-2020
bullet iconBravi I and Lucas SM (2020). Rinascimento: using event-value functions for playing Splendor. 2020 IEEE Conference on Games (CoG)
27-08-2020
bullet iconBamford C and Lucas SM (2020). Neural Game Engine: Accurate learning of generalizable forward models from pixels. 2020 IEEE Conference on Games (CoG)
27-08-2020
bullet iconOvalle A and Lucas SM (2020). Bootstrapped model learning and error correction for planning with uncertainty in model-based RL. 2020 IEEE Conference on Games (CoG)
27-08-2020
bullet iconVolkovas R, Fairbank M, Woodward JR and Lucas S (2020). Practical Game Design Tool: State Explorer. 2020 IEEE Conference on Games (CoG)
27-08-2020
bullet iconLucas SM (2020). Cross-Platform Games in Kotlin. 2020 IEEE Conference on Games (CoG)
27-08-2020
bullet iconGoodman J and Lucas S (2020). Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game. 2020 IEEE World Congress on Computational Intelligence
24-07-2020
bullet iconSchrum J, Gutierrez J, Volz V, Liu J, Lucas S and Risi S (2020). Interactive evolution and exploration within latent level-design space of generative adversarial networks. Proceedings of the 2020 Genetic and Evolutionary Computation Conference
25-06-2020
Relevant PublicationMontoliu R, Gaina RD, Pérez-Liebana D, Delgado D and Lucas S (2020). Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game. International Conference on the Applications of Evolutionary Computation
09-04-2020
bullet iconLucas S (2020). Artificial Intelligence and Games. KI - Künstliche Intelligenz, Springer Nature vol. 34 (1), 87-88.  
17-02-2020
bullet iconOvalle A and Lucas SM (2020). Modulation of Viability Signals for Self-regulatory Control. Active Inference  101-113.  
01-01-2020

2019

Relevant PublicationPerez-Liebana D, Gaina RD, Drageset O, İlhan E, Balla M and Lucas SM (2019). Analysis of Statistical Forward Planning Methods in Pommerman. 
08-10-2019
Relevant PublicationLié, bana DPXR, Lucas SM, Gaina RD, Togelius J, Khalifa A, Liu J and Ashlock D (2019). General Video Game Artificial Intelligence. 
08-10-2019
bullet iconLucas S, Shen T, Wang X and Zhang J (2019). General game AI with statistical forward planning algorithms. Chinese Journal of Intelligent Science and Technology vol. 1 (3), 219-227.  
01-09-2019
Relevant PublicationBravi I, Perez-Liebana D, Lucas SM and Liu J (2019). Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. 2019 IEEE Conference on Games (CoG)
23-08-2019
bullet iconVolkovas R, Fairbank M, Woodward JR and Lucas S (2019). Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games. 2019 IEEE Conference on Games (CoG)
23-08-2019
bullet iconShoop K, Lowthorpe C, Anderson L and Lucas S (2019). The Games Fusion Project: Competencies for Game Design. 2019 IEEE Conference on Games (CoG)
23-08-2019
Relevant PublicationDockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA and Perez-Liebana D (2019). Learning Local Forward Models on Unforgiving Games. IEEE Conference on Games (COG)
20-08-2019
Relevant PublicationGAINA RALUCA, Lucas S and Perez-Liebana D (2019). Project Thyia: A Forever Gameplayer. IEEE Conference on Games (COG)
20-08-2019
Relevant PublicationLucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S and Kruse R (2019). A Local Approach to Forward Model Learning: Results on the Game of Life Game. IEEE Conference on Games (COG)
20-08-2019
Relevant PublicationGaina RD, Lucas SM and Pérez-Liébana D (2019). Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods. 
17-07-2019
bullet iconZhao D, Lucas S and Togelius J (2019). Deep Reinforcement Learning and Games [Guest Editorial]. IEEE Computational Intelligence Magazine, Institute of Electrical and Electronics Engineers vol. 14 (3), 7-7.  
16-07-2019
bullet iconBravi I, Volz V and Lucas S (2019). Game AI hyperparameter tuning in rinascimento. Proceedings of the Genetic and Evolutionary Computation Conference Companion
13-07-2019
bullet iconLucas SM and Volz V (2019). Tile pattern KL-divergence for analysing and evolving game levels. Proceedings of the Genetic and Evolutionary Computation Conference
13-07-2019
Relevant PublicationPerez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J and Lucas SM (2019). General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE), 1-1.  
11-03-2019
bullet iconAgapitos A, Loughran R, Nicolau M, Lucas S, O’Neill M and Brabazon A (2019). A Survey of Statistical Machine Learning Elements in Genetic Programming. IEEE Transactions on Evolutionary Computation, Institute of Electrical and Electronics Engineers (IEEE) vol. 23 (6), 1029-1048.  
21-02-2019
Relevant PublicationLucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V and Perez-Liebana D (2019). Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. Game Simulations Workshop (AAAI)
04-02-2019
bullet iconVolkovas R, Fairbank M, Woodward JR and Lucas S (2019). Extracting Learning Curves From Puzzle Games. 2019 11th Computer Science and Electronic Engineering (CEEC)
20-01-2019
bullet iconSamothrakis S, Perez D and Lucas S (2019). Training Gradient Boosting Machines Using Curve-Fitting and Information-Theoretic Features for Causal Direction Detection. Cause Effect Pairs in Machine Learning  331-338.  
01-01-2019

2018

Relevant PublicationGaina R, Lucas S and Pérez-Liébana D (2018). VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI. 
25-09-2018
Relevant PublicationKunanusont K, Lucas S and Pérez-Liébana D (2018). Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Association for the Advancement of Artificial Intelligence (AAAI) vol. 14 (1), 215-221.  
25-09-2018
Relevant PublicationGaina RD, Lucas SM and Perez-Liebana D (2018). General Win Prediction from Agent Experience. 2018 IEEE Conference on Computational Intelligence and Games (CIG)
17-08-2018
Relevant PublicationBravi I, Perez-Liebana D, Lucas SM and Liu J (2018). Shallow Decision-Making Analysis in General Video Game Playing. 2018 IEEE Conference on Computational Intelligence and Games (CIG)
17-08-2018
bullet iconLucas SM (2018). Game AI Research with Fast Planet Wars Variants. 2018 IEEE Conference on Computational Intelligence and Games (CIG)
17-08-2018
Relevant PublicationGuerrero-Romero C, LUCAS S and PEREZ-LIEBANA D (2018). Using a Team of General AI Algorithms to Assist Game Design and Testing. 2018 IEEE Conference on Computational Intelligence and Games (CIG)
14-08-2018
Relevant PublicationLucas SM, Liu J and Perez-Liebana D (2018). The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. 2018 IEEE Congress on Evolutionary Computation (CEC)
08-07-2018
bullet iconVolz V, Schrum J, Liu J, Lucas SM, Smith A and Risi S (2018). Evolving mario levels in the latent space of a deep convolutional generative adversarial network. Proceedings of the Genetic and Evolutionary Computation Conference
02-07-2018
Relevant PublicationSironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM and Winands MHM (2018). Self-adaptive MCTS for General Video Game Playing. 
01-01-2018
Relevant PublicationKunanusont K, Lucas SM and Pérez-Lébana D (2018). Modeling player experience with the n-tuple bandit evolutionary algorithm. 
01-01-2018
Relevant PublicationGaina RD, Lucas SM and Perez-Liebana D (2018). General Win Prediction from Agent Experience. 
01-01-2018
bullet iconLucas SM (2018). Game AI Research with Fast Planet Wars Variants. 
01-01-2018
Relevant PublicationGuerrero-Romero C, Lucas SM and Perez-Liebana D (2018). Using a Team of General AI Algorithms to Assist Game Design and Testing. 
01-01-2018

2017

Relevant PublicationRohlfshagen P, Liu J, Perez-Liebana D and Lucas SM (2017). Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 10 (3), 233-256.  
14-12-2017
Relevant PublicationGaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM and Perez D (2017). The 2016 Two-Player GVGAI Competition. IEEE Transactions on Computational Intelligence and AI in Games 
07-11-2017
Relevant PublicationLucas SM, Liu J and Pérez-Liébana D (2017). Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic Algorithms. 2017 IEEE Symposium Series on Computational Intelligence (SSCI)
01-11-2017
Relevant PublicationGaina RD, Lucas SM and Perez-Liebana D (2017). Rolling horizon evolution enhancements in general video game playing. 
23-10-2017
Relevant PublicationPerez-Liebana D, Stephenson M, Gaina RD, Renz J and Lucas SM (2017). Introducing real world physics and macro-actions to general video game ai. 
23-10-2017
Relevant PublicationGaina RD, Lucas SM and Perez-Liebana D (2017). Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. 
05-07-2017
Relevant PublicationKunanusont K, Gaina RD, Liu J, Perez-Liebana D and Lucas SM (2017). The N-Tuple bandit evolutionary algorithm for automatic game improvement. 
05-07-2017
Relevant PublicationWalton-Rivers J, Williams PR, Bartle R, Perez-Liebana D and Lucas SM (2017). Evaluating and Modelling Hanabi-Playing Agents. 2017 IEEE Congress on Evolutionary Computation (CEC)
01-06-2017
Relevant PublicationKunanusont K, Lucas SM and Perez-Liebana D (2017). General Video Game AI: Learning from Screen Capture. 2017 IEEE Congress on Evolutionary Computation (CEC)
01-06-2017
Relevant PublicationLiu J, Perez-Liebana D and Lucas SM (2017). Bandit-Based Random Mutation Hill-Climbing. 2017 IEEE Congress on Evolutionary Computation (CEC)
01-06-2017
Relevant PublicationLiu J, Togelius J, Pèrez-Liebana D and Lucas SM (2017). Evolving Game Skill-Depth Using General Video Game AI Agents. 2017 IEEE Congress on Evolutionary Computation (CEC)
01-06-2017
bullet iconLucas SM (2017). IEEE CIS VP-Education Vision Statement. IEEE Computational Intelligence Magazine, Institute of Electrical and Electronics Engineers vol. 12 (1), 6-8.  
01-02-2017
Relevant PublicationGaina RD, Pérez-Liébana D and Lucas SM (2017). General video game for 2 players: Framework and competition. 
27-01-2017
Relevant PublicationGaina RD, Liu J, Lucas SM and Pérez-Liébana D (2017). Analysis of vanilla rolling Horizon evolution parameters in general video game playing. 
01-01-2017

2016

Relevant PublicationSamothrakis S, Fasli M, Perez D and Lucas S (2016). Default policies for global optimisation of noisy functions with severe noise. Journal of Global Optimization vol. 67 (4), 893-907.  
17-12-2016
bullet iconAgapitos A, O’Neill M, Kattan A and Lucas SM (2016). Recursion in tree-based genetic programming. Genetic Programming and Evolvable Machines, Springer Nature vol. 18 (2), 149-183.  
31-08-2016
Relevant PublicationKhalifa A, Perez-Liebana D, Lucas SM and Togelius J (2016). General Video Game Level Generation. Proceedings of the Genetic and Evolutionary Computation Conference 2016
20-07-2016
Relevant PublicationPerez-Liebana D, Mostaghim S and Lucas SM (2016). Multiobjective Tree Search Approaches for General Video Game Playing. 2016 IEEE Congress on Evolutionary Computation (CEC)
01-07-2016
Relevant PublicationPerez-Liebana D, Samothrakis S, Togelius J, Schaul T and Lucas S (2016). General Video Game AI: Competition, Challenges and Opportunities. 
05-03-2016
bullet iconDorigo M, Yao X, Lisboa P, Lucas S, Scaillet O, Hammer B, Abercrombie R, Joo EM, Pesch E, Bossomaier T, Knowles J, Peters J, Malik O, Sekanina L, Cazenave T, Mikut R, Tang K and Massa A (2016). Plenary Talks. 2015 IEEE Symposium Series on Computational Intelligence
07-01-2016
Relevant PublicationPérez-Liébana D, Samothrakis S, Togelius J, Schaul T and Lucas SM (2016). Analyzing the Robustness of General Video Game Playing Agents. 2016 IEEE Conference on Computational Intelligence and Games (CIG)
01-01-2016
Relevant PublicationWilliams PR, Perez-Liebana D and Lucas SM (2016). Ms. Pac-Man Versus Ghost Team CIG 2016 Competition. 2016 IEEE Conference on Computational Intelligence and Games (CIG)
01-01-2016
Relevant PublicationLiu J, Pérez-Liébana D and Lucas SM (2016). Rolling Horizon Coevolutionary Planning for Two-Player Video Games. 2016 8th Computer Science and Electronic Engineering (CEEC)
01-01-2016

2015

Relevant PublicationSamothrakis S, Perez-Liebana D, Lucas SM and Fasli M (2015). Neuroevolution for General Video Game Playing. 2015 IEEE Conference on Computational Intelligence and Games (CIG)
01-08-2015
bullet iconRunarsson TP and Lucas SM (2015). On Imitating Connect-4 Game Trajectories Using An Approximate N-Tuple Evaluation Function. 2015 IEEE Conference on Computational Intelligence and Games (CIG)
01-08-2015
Relevant PublicationLiebana DP, Dieskau J, Hunermund M, Mostaghim S and Lucas S (2015). Open Loop Search for General Video Game Playing. Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation
11-07-2015
Relevant PublicationPerez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM, Couëtoux A, Lee J, Lim C-U and Thompson T (2015). The 2014 General Video Game Playing Competition. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 8 (3), 229-243.  
10-02-2015
Relevant PublicationWilliams PR, Walton-Rivers J, Perez-Liebana D and Lucas SM (2015). Monte Carlo Tree Search Applied to Co-Operative Problems. 2015 7th Computer Science and Electronic Engineering Conference (CEEC)
01-01-2015

2014

Relevant PublicationPerez D, Togelius J, Samothrakis S, Rohlfshagen P and Lucas SM (2014). Automated Map Generation for the Physical Traveling Salesman Problem. IEEE Transactions on Evolutionary Computation, Institute of Electrical and Electronics Engineers (IEEE) vol. 18 (5), 708-720.  
29-09-2014
bullet iconRunarsson TP and Lucas SM (2014). Preference Learning for Move Prediction and Evaluation Function Approximation in Othello. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 6 (3), 300-313.  
11-09-2014
Relevant PublicationSamothrakis S, Perez D, Lucas SM and Rohlfshagen P (2014). Predicting Dominance Rankings for Score-Based Games. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 8 (1), 1-12.  
07-08-2014
Relevant PublicationPerez D, Mostaghim S, Samothrakis S and Lucas SM (2014). Multiobjective Monte Carlo Tree Search for Real-Time Games. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 7 (4), 347-360.  
06-08-2014
Relevant PublicationSamothrakis S, Roberts SA, Perez D and Lucas SM (2014). Rolling Horizon methods for Games with Continuous States and Actions. 2014 IEEE Conference on Computational Intelligence and Games
01-08-2014
Relevant PublicationPerez D, Samothrakis S and Lucas S (2014). Knowledge-based Fast Evolutionary MCTS for General Video Game Playing. 2014 IEEE Conference on Computational Intelligence and Games
01-08-2014
Relevant PublicationPerez D, Powley E, Whitehouse D, Samothrakis S, Lucas S and Cowling PI (2014). The 2013 Multi-Objective Physical Travelling Salesman Problem Competition. 2014 IEEE Congress on Evolutionary Computation (CEC)
01-07-2014
Relevant PublicationPerez D, Powley EJ, Whitehouse D, Rohlfshagen P, Samothrakis S, Cowling PI and Lucas SM (2014). Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 6 (1), 31-45.  
13-03-2014
Relevant PublicationLucas SM, Samothrakis S and Pérez D (2014). Fast Evolutionary Adaptation for Monte Carlo Tree Search. 
01-01-2014
bullet iconLucas SM and Foullon-Pérez A (2014). Robust Word Recognition for Museum Index Cards with the SNT-Grid. Advances in Digital Document Processing and Retrieval  175-193.  
01-01-2014

2013

Relevant PublicationPerez D, Samothrakis S and Lucas S (2013). Online and Offline Learning in Multi-Objective Monte Carlo Tree Search. 2013 IEEE Conference on Computational Inteligence in Games (CIG)
01-08-2013
bullet iconAlhejali A and Lucas SM (2013). Using Genetic Programming to Evolve Heuristics for a Monte Carlo Tree Search Ms Pac-Man Agent. 2013 IEEE Conference on Computational Inteligence in Games (CIG)
01-08-2013
bullet iconRoberts SA and Lucas SM (2013). Measuring Interestingness of Continuous Game Problems. 2013 IEEE Conference on Computational Inteligence in Games (CIG)
01-08-2013
Relevant PublicationPerez D, Samothrakis S, Lucas S and Rohlfshagen P (2013). Rolling horizon evolution versus tree search for navigation in single-player real-time games. Proceedings of the 15th annual conference on Genetic and evolutionary computation
06-07-2013
bullet iconRedaktion (2013). Gute Chancen am Arbeitsmarkt für IT-Fachleute und Experten der Mechatronik, Energie- und Elektrotechnik. Informatik Spektrum, Springer Nature vol. 36 (4), 398-418.  
07-06-2013

2012

bullet iconJaimez-González CR, Luna-Ramírez WA and Lucas SM (2012). A web tool for monitoring HTTP asynchronous method invocations. 
01-12-2012
Relevant PublicationPerez D, Rohlfshagen P and Lucas SM (2012). Monte Carlo Tree Search: Long-term versus Short-term Planning. 2012 IEEE Conference on Computational Intelligence and Games (CIG)
01-09-2012
bullet iconRunarsson TP and Lucas SM (2012). Imitating Play from Game Trajectories: Temporal Difference Learning versus Preference Learning. 2012 IEEE Conference on Computational Intelligence and Games (CIG)
01-09-2012
bullet iconAshlock D, Ashlock W, Samothrakis S, Lucas S and Lee C (2012). From Competition to Cooperation: Co-evolution In A Rewards Continuum. 2012 IEEE Conference on Computational Intelligence and Games (CIG)
01-09-2012
bullet iconRoberts SA and Lucas SM (2012). Evolving Spaceship Designs for Optimal Control and the Emergence of Interesting Behaviour. 2012 IEEE Conference on Computational Intelligence and Games (CIG)
01-09-2012
bullet iconSombat W, Rohlfshagen P and Lucas SM (2012). Evaluating the Enjoyability of the Ghosts in MS Pac-Man. 2012 IEEE Conference on Computational Intelligence and Games (CIG)
01-09-2012
bullet iconSamothrakis S, Lucas S, Runarsson TP and Robles D (2012). Coevolving Game-Playing Agents: Measuring Performance and Intransitivities. IEEE Transactions on Evolutionary Computation, Institute of Electrical and Electronics Engineers (IEEE) vol. 17 (2), 213-226.  
17-07-2012
Relevant PublicationPerez D, Rohlfshagen P and Lucas SM (2012). The Physical Travelling Salesman Problem: WCCI 2012 Competition. 2012 IEEE Congress on Evolutionary Computation
01-06-2012
Relevant PublicationLucas SM, Rohlfshagen P and Perez D (2012). Towards more intelligent adaptive video game agents. Proceedings of the 9th conference on Computing Frontiers
15-05-2012
Relevant PublicationBrowne CB, Powley E, Whitehouse D, Lucas SM, Cowling PI, Rohlfshagen P, Tavener S, Perez D, Samothrakis S and Colton S (2012). A Survey of Monte Carlo Tree Search Methods. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 4 (1), 1-43.  
03-02-2012
Relevant PublicationPerez D, Rohlfshagen P and Lucas SM (2012). Monte-Carlo Tree Search for the Physical Travelling Salesman Problem. 
01-01-2012
bullet iconPeña L, Ossowski S, Peña JM and Lucas SM (2012). Learning and Evolving Combat Game Controllers. 2012 IEEE Conference on Computational Intelligence and Games (CIG)
01-01-2012

2011

bullet iconAlhejali AM and Lucas SM (2011). Using a Training Camp with Genetic Programming to Evolve Ms Pac-Man Agents. 2011 IEEE Conference on Computational Intelligence and Games (CIG'11)
01-08-2011
bullet iconRobles D, Rohlfshagen P and Lucas SM (2011). Learning Non-Random Moves for Playing Othello: Improving Monte Carlo Tree Search. 2011 IEEE Conference on Computational Intelligence and Games (CIG'11)
01-08-2011
bullet iconAbdullahi AA and Lucas SM (2011). Temporal Difference Learning with Interpolated N-Tuples: Initial Results from a Simulated Car Racing Environment. 2011 IEEE Conference on Computational Intelligence and Games (CIG'11)
01-08-2011
bullet iconSamothrakis S and Lucas S (2011). Approximating n-player behavioural strategy nash equilibria using coevolution. Proceedings of the 13th annual conference on Genetic and evolutionary computation
12-07-2011
bullet iconRohlfshagen P and Lucas SM (2011). Ms Pac-Man versus Ghost Team CEC 2011 Competition. 2011 IEEE Congress of Evolutionary Computation (CEC)
01-06-2011
bullet iconSamothrakis S, Robles D and Lucas S (2011). Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 3 (2), 142-154.  
21-04-2011
bullet iconJaimez-Gonzalez CR, Lucas SM and Lopez-Ornelas EJ (2011). Easy XML Serialization of C# and Java Objects. Proceedings of Balisage: The Markup Conference 2011
01-01-2011

2010

bullet iconAbdullahi AA and Lucas SM (2010). Temporal Difference Learning with Interpolated N-Tuple Networks: Initial Results on Pole Balancing. 2010 UK Workshop on Computational Intelligence (UKCI)
01-09-2010
bullet iconSamothrakis S and Lucas SM (2010). Planning using online evolutionary overfitting. 2010 UK Workshop on Computational Intelligence (UKCI)
01-09-2010
bullet iconSamothrakis S, Robles D and Lucas SM (2010). A UCT Agent for Tron: Initial Investigations. Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games
01-08-2010
bullet iconLucas SM (2010). Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem. Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games
01-08-2010
bullet iconLucas SM (2010). Grammatical Inference and Games: Extended Abstract. 
01-01-2010
bullet iconGhanbari S, Woods JC and Lucas SM (2010). Object-based semi-automatic tool for content retrieval. Electronics Letters, Institution of Engineering and Technology (IET) vol. 46 (1) 
01-01-2010
bullet iconAlbakour M-D, Kruschwitz U and Lucas S (2010). Sentence-Level Attachment Prediction. 
01-01-2010
bullet iconAlhejali AM and Lucas SM (2010). Evolving Diverse Ms. Pac-Man Playing Agents Using Genetic Programming. 2010 UK Workshop on Computational Intelligence (UKCI)
01-01-2010

2009

bullet iconAlbakour MD, Blackwell R, Kruschwitz U and Lucas S (2009). Managing collaboration projects using semantic email search. 
01-12-2009
bullet iconRomano D, Moffat D, El Rhalibi A, Narayek A, Pavia A, Ballin D, Livingstone D, Friedman D, Cassidy G, Millington I, Wright I, Mazzotta I, Alexandre IMH, Orkin J, Sykes J, Good J, Robertson J, Gjedde L, Cavazza M, Gillies M, et al. (2009). AI and Games Symposium. 
01-12-2009
bullet iconGhanbari S, Woods JC and Lucas SM (2009). BPT Using Multi-Dimensional Information for Semi-Automatic Content Retrieval. 2009 Conference for Visual Media Production
01-11-2009
bullet iconLucas SM (2009). Temporal Difference Learning with Interpolated Table Value Functions. 2009 IEEE Symposium on Computational Intelligence and Games
01-09-2009
bullet iconRobles D and Lucas SM (2009). A Simple Tree Search Method for Playing Ms. Pac-Man. 2009 IEEE Symposium on Computational Intelligence and Games
01-09-2009
bullet iconBurrow P and Lucas SM (2009). Evolution versus Temporal Difference Learning for Learning to Play Ms. Pac-Man. 2009 IEEE Symposium on Computational Intelligence and Games
01-09-2009
bullet iconGhanbari S, Woods JC and Lucas SM (2009). Semi-Automatic BPT for Image Retrieval. 2009 Seventh International Workshop on Content-Based Multimedia Indexing
01-06-2009
bullet iconTheodoridis T, Agapitos A, Hu H and Lucas SM (2009). Mechanical Feature Attributes for Modeling and Pattern Classification of Physical Activities. 2009 International Conference on Information and Automation
01-06-2009
bullet iconFoullon-Pérez A and Lucas SM (2009). Orientational Features with the SNT-Grid. 2009 International Joint Conference on Neural Networks
01-06-2009
bullet iconLucas SM (2009). Computational Intelligence and AI in Games: A New IEEE Transactions. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 1 (1), 1-3.  
01-03-2009
bullet iconGhanbari S, Woods JC and Lucas SM (2009). Multi-dimensional BPTs for Content Retrieval. Studies in Computational Intelligence, Springer Nature vol. 231, 73-90.  
01-01-2009

2008

bullet iconAgapitos A, Dyson M, Lucas SM and Sepulveda F (2008). Learning to recognise mental activities: Genetic programming of stateful classifiers for brain-computer interfacing. 
15-12-2008
Relevant PublicationLoiacono D, Togelius J, Lanzi PL, Kinnaird-Heether L, Lucas SM, Simmerson M, Perez D, Reynolds RG and Saez Y (2008). The WCCI 2008 Simulated Car Racing Competition. 2008 IEEE Symposium On Computational Intelligence and Games
01-12-2008
bullet iconLucas SM (2008). Investigating Learning Rates for Evolution and Temporal Difference Learning. 2008 IEEE Symposium On Computational Intelligence and Games
01-12-2008
bullet iconAgapitos A, Togelius J, Lucas SM, Schmidhuber J and Konstantinidis A (2008). Generating Diverse Opponents with Multiobjective Evolution. 2008 IEEE Symposium On Computational Intelligence and Games
01-12-2008
bullet iconRudolph G, Jansen T, Lucas S, Poloni C and Beume N (2008). Parallel Problem Solving from Nature - PPSN X - 10th International Conference, Proceedings: Preface. 
26-11-2008
bullet iconAgapitos A, Dyson M, Kovalchuk J and Lucas SM (2008). On the genetic programming of time-series predictors for supply chain management. Proceedings of the 10th annual conference on Genetic and evolutionary computation
12-07-2008
bullet iconAgapitos A, Dyson M, Lucas SM and Sepulveda F (2008). Learning to recognise mental activities. Proceedings of the 10th annual conference on Genetic and evolutionary computation
12-07-2008
bullet iconTogelius J, Lucas S, Thang HD, Garibaldi JM, Nakashima T, Tan CH, Elhanany I, Berant S, Hingston P, MacCallum RM, Haferlach T, Gowrisankar A and Burrow P (2008). The 2007 IEEE CEC simulated car racing competition. Genetic Programming and Evolvable Machines, Springer Nature vol. 9 (4), 295-329.  
09-07-2008
bullet iconTheodoridis T, Agapitos A, Hu H and Lucas SM (2008). Ubiquitous Robotics in Physical Human Action Recognition: A Comparison Between Dynamic ANNs and GP. 2008 IEEE International Conference on Robotics and Automation
01-05-2008
bullet iconPrabaharan SRS, Chowdari BVR and Brodd RJ (2008). The preface. 
09-01-2008
bullet iconLucas SM (2008). Computational intelligence and games: Challenges and opportunities. Machine Intelligence Research, Springer Nature vol. 5 (1), 45-57.  
01-01-2008
bullet iconGhanbari S, Woods JC, Rabiee HR and Lucas SM (2008). WAVELET DOMAIN BINARY PARTITION TREES FOR IMAGE SEGMENTATION. 2008 International Workshop on Content-Based Multimedia Indexing
01-01-2008

2007

bullet iconLucas SM (2007). Ms Pac-Man competition. ACM SIGEVOlution, Association for Computing Machinery (ACM) vol. 2 (4), 37-38.  
31-12-2007
bullet iconLucas SM (2007). Neural network Othello competition. ACM SIGEVOlution, Association for Computing Machinery (ACM) vol. 2 (4), 38-40.  
31-12-2007
bullet iconTogelius J, Burrow P and Lucas SM (2007). Multi-population competitive co-evolution of car racing controllers. 2007 IEEE Congress on Evolutionary Computation
01-09-2007
bullet iconGalvan-Lopez E, Togelius J and Lucas S (2007). Towards understanding the effects of neutrality on the sudoku problem. Proceedings of the 9th annual conference on Genetic and evolutionary computation
07-07-2007
bullet iconAgapitos A, Togelius J and Lucas SM (2007). Evolving controllers for simulated car racing using object oriented genetic programming. Proceedings of the 9th annual conference on Genetic and evolutionary computation
07-07-2007
bullet iconTogelius J, De Nardi R, Marques H, Newcombe R, Lucas SM and Holland O (2007). Nonlinear dynamics modelling for controller evolution. Proceedings of the 9th annual conference on Genetic and evolutionary computation
07-07-2007
bullet iconLucas SM and Reynolds TJ (2007). Learning Finite-State Transducers: Evolution Versus Heuristic State Merging. IEEE Transactions on Evolutionary Computation, Institute of Electrical and Electronics Engineers (IEEE) vol. 11 (3), 308-325.  
01-06-2007
bullet iconLucas SM (2007). Games Technical Committee. IEEE Computational Intelligence Magazine, Institute of Electrical and Electronics Engineers (IEEE) vol. 2 (2), 74-76.  
07-05-2007
bullet iconMarques H, Togelius J, Kogutowska M, Holland O and Lucas SM (2007). Sensorless but not Senseless: Prediction in Evolutionary Car Racing. 2007 IEEE Symposium on Artificial Life
01-04-2007
bullet iconTogelius J, De Nardi R and Lucas SM (2007). Towards Automatic Personalised Content Creation for Racing Games. 2007 IEEE Symposium on Computational Intelligence and Games
01-04-2007
bullet iconLucas SM and Togelius J (2007). Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning. 2007 IEEE Symposium on Computational Intelligence and Games
01-04-2007
bullet iconJaimez González CR and Lucas SM (2007). Implementing a State-Based Application Using Web Objects in XML. 
01-01-2007
bullet iconAgapitos A and Lucas SM (2007). Evolving Modular Recursive Sorting Algorithms. 
01-01-2007
bullet iconGhanbari S, Woods JC, Rabiee HR and Lucas SM (2007). Wavelet domain binary partition trees for semantic object extraction. Electronics Letters, Institution of Engineering and Technology (IET) vol. 43 (22) 
01-01-2007
bullet iconTogelius J, Lucas SM and Nardi RD (2007). Computational Intelligence in Racing Games. Studies in Computational Intelligence, Springer Nature vol. 71, 39-69.  
01-01-2007
bullet iconAgapitos A and Lucas SM (2007). Evolving a Statistics Class Using Object Oriented Evolutionary Programming. 
01-01-2007
bullet iconLo MY and Lucas SM (2007). N-Gram Fitness Function with a Constraint in a Musical Evolutionary System. 2007 IEEE Congress on Evolutionary Computation
01-01-2007
bullet iconLucas SM (2007). A Statistically Aligned Recombination Operator for Finite State Machines. 2007 IEEE Congress on Evolutionary Computation
01-01-2007
bullet iconAgapitos A, Togelius J and Lucas SM (2007). Multiobjective techniques for the Use of State in Genetic Programming applied to Simulated Car Racing. 2007 IEEE Congress on Evolutionary Computation
01-01-2007

2006

bullet iconDownton A, He J and Lucas S (2006). User-configurable OCR enhancement for online natural history archives. International Journal on Document Analysis and Recognition (IJDAR), Springer Nature vol. 9 (2-4), 263-279.  
04-08-2006
bullet iconLucas SM and Runarsson TP (2006). Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation. 2006 IEEE Symposium on Computational Intelligence and Games
01-05-2006
bullet iconLucas SM and Kendall G (2006). Evolutionary computation and games. IEEE Computational Intelligence Magazine, Institute of Electrical and Electronics Engineers (IEEE) vol. 1 (1), 10-18.  
01-02-2006
bullet iconMoraglio A, Togelius J and Lucas S (2006). Product Geometric Crossover for the Sudoku Puzzle. 2006 IEEE International Conference on Evolutionary Computation
01-01-2006
bullet iconLo MY and Lucas SM (2006). Evolving Musical Sequences with N-Gram Based Trainable Fitness Functions. 2006 IEEE International Conference on Evolutionary Computation
01-01-2006
bullet iconTogelius J and Lucas SM (2006). Arms Races and Car Races. 
01-01-2006
bullet iconAgapitos A and Lucas SM (2006). Evolving Efficient Recursive Sorting Algorithms. 2006 IEEE International Conference on Evolutionary Computation
01-01-2006
bullet iconTogelius J and Lucas SM (2006). Evolving robust and specialized car racing skills. 2006 IEEE International Conference on Evolutionary Computation
01-01-2006
bullet iconAgapitos A and Lucas SM (2006). Learning Recursive Functions with Object Oriented Genetic Programming. 
01-01-2006
bullet iconDe Nardi R, Togelius J, Holland OE and Lucas SM (2006). Evolution of Neural Networks for Helicopter Control: Why Modularity Matters. 2006 IEEE International Conference on Evolutionary Computation
01-01-2006

2005

bullet iconRunarsson TP and Lucas SM (2005). Coevolution Versus Self-Play Temporal Difference Learning for Acquiring Position Evaluation in Small-Board Go. IEEE Transactions on Evolutionary Computation, Institute of Electrical and Electronics Engineers (IEEE) vol. 9 (6), 628-640.  
01-12-2005
bullet iconTogelius J and Lucas SM (2005). Forcing neurocontrollers to exploit sensory symmetry through hard-wired modularity in the game of Cellz. 
01-12-2005
bullet iconLucas SM and Gonźalez CRJ (2005). Web-based deployment of text locating algorithms. 
01-12-2005
bullet iconLucas SM (2005). Evolving a neural network location evaluator to play Ms. Pac-Man. 
01-12-2005
bullet iconLucas SM, Panaretos A, Sosa L, Tang A, Wong S, Young R, Ashida K, Nagai H, Okamoto M, Yamamoto H, Miyao H, Zhu J, Ou W, Wolf C, Jolion J-M, Todoran L, Worring M and Lin X (2005). ICDAR 2003 robust reading competitions: entries, results, and future directions. International Journal on Document Analysis and Recognition (IJDAR), Springer Nature vol. 7 (2-3), 105-122.  
01-07-2005
bullet iconLucas SM and Reynolds TJ (2005). Learning Deterministic Finite Automata with a Smart State Labeling Evolutionary Algorithm. IEEE Transactions on Pattern Analysis and Machine Intelligence, Institute of Electrical and Electronics Engineers (IEEE) vol. 27 (7), 1063-1074.  
12-05-2005
bullet iconLucas SM (2005). ICDAR 2005 Text Locating Competition Results. Eighth International Conference on Document Analysis and Recognition (ICDAR'05)
01-01-2005
bullet iconLucas SM and Cho KT (2005). Fast Convolutional OCR with the Scanning N-Tuple Grid. Eighth International Conference on Document Analysis and Recognition (ICDAR'05)
01-01-2005
bullet iconTogelius J and Lucas SM (2005). Evolving Controllers for Simulated Car Racing. 2005 IEEE Congress on Evolutionary Computation
01-01-2005

2004

bullet iconKeijzer M, O’Reilly UM, Lucas S, Costa E and Soule T (2004). Preface. 
01-01-2004
bullet iconLucas SM (2004). Exploiting Reflection in Object Oriented Genetic Programming. Lecture Notes in Computer Science, Springer Nature vol. 3003, 369-378.  
01-01-2004
bullet iconLucas SM (2004). Cellz: A simple dynamic game for testing evolutionary algorithms. Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)
01-01-2004
bullet iconLucas SM and Huang T-K (2004). Sequence Recognition with Scanning N-Tuple Ensembles. Proceedings of the 17th International Conference on Pattern Recognition, 2004. ICPR 2004.
01-01-2004

2003

bullet iconLucas SM, Panaretos A, Sosa L, Tang A, Wong S and Young R (2003). ICDAR 2003 Robust Reading Competitions. Seventh International Conference on Document Analysis and Recognition, 2003. Proceedings.
01-01-2003
bullet iconLucas SM and Reynolds TJ (2003). Learning DFA: Evolution versus Evidence Driven State Merging. The 2003 Congress on Evolutionary Computation, 2003. CEC '03.
01-01-2003
bullet iconDownton AC, Lucas SM, Patoulas G, Beccaloni GW, Scoble MJ and Robinson GS (2003). Computerising Natural History Card Archives. Seventh International Conference on Document Analysis and Recognition, 2003. Proceedings.
01-01-2003
bullet iconLucas SM (2003). Discriminative Training of the Scanning N-Tuple Classifier. Lecture Notes in Computer Science, Springer Nature vol. 2686, 222-229.  
01-01-2003
bullet iconLucas SM, Patoulas G and Downton AC (2003). Fast Lexicon-Based Word Recognition in Noisy Index Card Images. Seventh International Conference on Document Analysis and Recognition, 2003. Proceedings.
01-01-2003
bullet iconLucas SM (2003). Evolving Finite State Transducers: Some Initial Explorations. Lecture Notes in Computer Science, Springer Nature vol. 2610, 130-141.  
01-01-2003

2002

bullet iconLucas SM and Damper RI (2002). A connectionist approach to text-phonemics translation using syntactic neural networks. [Proceedings] 1992 RNNS/IEEE Symposium on Neuroinformatics and Neurocomputers
06-08-2002
bullet iconIshidera E, Lucas SM and Downton AC (2002). Top-Down Likelihood Word Image Generation Model for Holistic Word Recognition. 
01-01-2002
bullet iconLucas S (2002). Evolving Spring-Mass Models: A Test-Bed for Graph Encoding Schemes. Proceedings of the 2002 Congress on Evolutionary Computation. CEC'02 (Cat. No.02TH8600)
01-01-2002
bullet iconIshidera E, Lucas SM and Downton AC (2002). Likelihood Word Image Generation Model for Word Recognition. Object recognition supported by user interaction for service robots
01-01-2002
bullet iconLucas SM (2002). Web-Based Evaluation and Deployment of Pattern Recognizers. Object recognition supported by user interaction for service robots
01-01-2002

2001

bullet iconLucas S (2001). Efficient graph-based dictionary search and its application to text-image searching. Pattern Recognition Letters, Elsevier vol. 22 (5), 551-562.  
01-04-2001
bullet iconLucas SM, Tams AC, Cho SJ, Ryu S and Downton AC (2001). Robust Word Recognition for Museum Archive Card Indexing. Proceedings of Sixth International Conference on Document Analysis and Recognition
01-01-2001
bullet iconDownton AC, Tams AC, Wells GJ, Holmes AC, Lucas SM, Beccaloni GW, Scoble MJ and Robinson GS (2001). Constructing Web-Based Legacy Index Card Archives - Architectural Design Issues and Initial Data Acquisition. Proceedings of Sixth International Conference on Document Analysis and Recognition
01-01-2001

2000

bullet iconLucas S (2000). Specifying intrinsically adaptive architectures. 2000 IEEE Symposium on Combinations of Evolutionary Computation and Neural Networks. Proceedings of the First IEEE Symposium on Combinations of Evolutionary Computation and Neural Networks (Cat. No.00EX448)
01-01-2000
bullet iconLucas S (2000). Efficient best-first dictionary search given graph-based input. 2010 20th International Conference on Pattern Recognition, Institute of Electrical and Electronics Engineers (IEEE) vol. 4 
01-01-2000
bullet iconLucas S, Beattie P and Coy J (2000). Automatic evaluation of adaptive algorithms over the Internet. Neural Networks for Signal Processing X Proceedings of the 2000 IEEE Signal Processing Society Workshop (Cat No00TH8501), Institute of Electrical and Electronics Engineers (IEEE) vol. 2 
01-01-2000
bullet iconLucas S and Sarampalis K (2000). Automatic evaluation of algorithms over the Internet. 2010 20th International Conference on Pattern Recognition, Institute of Electrical and Electronics Engineers (IEEE) vol. 2 
01-01-2000

1999

bullet iconLucas S (1999). Rapid best first retrieval from massive dictionaries with poorly segmented inputs. IEE Colloquium (Digest) (41) 
01-12-1999
bullet iconDownton AC and Lucas SM (1999). Interactive archive card index conversion and verification. IEE Colloquium (Digest) (41) 
01-12-1999
bullet iconLucas S (1999). Designing video-joysticks. 
10-05-1999
bullet iconLucas S (1999). Rapid best first retrieval from massive dictionaries with poorly segmented inputs. 
25-03-1999
bullet iconDownton AC and Lucas SM (1999). Interactive archive card index conversion and verification. 
25-03-1999
bullet iconDownton AC, Lucas SM and Du L (1999). Lazy evaluation for best-first contextual handwriting recognition. Proceedings of the Fifth International Conference on Document Analysis and Recognition. ICDAR '99 (Cat. No.PR00318)
01-01-1999

1998

bullet iconLucas SM (1998). Real-time face recognition with the continuous n-tuple classifier. IEE Colloquium (Digest) (197) 
01-12-1998
bullet iconLucas SM (1998). Spatially aware rapid retrieval system (SPARRS). IEE Colloquium (Digest) (440) 
01-12-1998
bullet iconDownton AC, Lucas SM and Cracknell C (1998). Document and Handwriting Analysis for Archive Index Card Conversion. IEE Colloquium (Digest) (440) 
01-12-1998
bullet iconSiddiqi AA and Lucas SM (1998). Comparison of matrix rewriting versus direct encoding for evolving neural networks. 
01-01-1998
bullet iconLucas SM (1998). Continuous n-tuple classifier and its application to real-time face recognition. IEE Proceedings - Vision Image and Signal Processing, Institution of Engineering and Technology (IET) vol. 145 (5) 
01-01-1998
bullet iconLucas SM (1998). A fast exact parallel implementation of the k-nearest neighbour pattern classifier. 1998 IEEE International Joint Conference on Neural Networks Proceedings. IEEE World Congress on Computational Intelligence (Cat. No.98CH36227)
01-01-1998
bullet icond’Aulignac D, Moschovinos A and Lucas S (1998). Virtual Table Tennis and the Design of Neural Network Players. Artificial Neural Nets and Genetic Algorithms  445-448.  
01-01-1998

1997

bullet iconDu L, Downton AC and Lucas SM (1997). A unified object-Oriented toolkit for discrete contextual computer vision. IEE Colloquium (Digest) (18) 
01-12-1997
bullet iconLucas SM (1997). Forward-backward building blocks for evolving neural networks with intrinsic learning behaviours. IEE Colloquium (Digest) (133) 
01-12-1997
bullet iconLucas SM (1997). Forward-backward building blocks for evolving neural networks with intrinsic learning behaviours. 
01-01-1997
bullet iconLucas SM (1997). Continuous n-tuple classifier and its application to face recognition. Electronics Letters, Institution of Engineering and Technology (IET) vol. 33 (20) 
01-01-1997
bullet iconDu L, Downton AC, Lucas SM and Al-Badr B (1997). Generalized contextual recognition of hand-printed documents using semantic trees with lazy evaluation. Proceedings of the Fourth International Conference on Document Analysis and Recognition
01-01-1997

1996

bullet iconAmiri A, Du L, Downton AC, Lucas SM and Goh SL (1996). Optimised hand-printed character recognition using neural network cascades. IEE Colloquium (Digest) (165) 
01-12-1996
bullet iconLucas S (1996). Can scanning n-tuple classifiers be improved by pre-transforming training data? IEE Colloquium (Digest) (165) 
01-12-1996
bullet iconLucas SM (1996). Rapid best-first retrieval from massive dictionaries. Pattern Recognition Letters, Elsevier vol. 17 (14), 1507-1512.  
01-12-1996
bullet iconLucas S (1996). Rapid content-based retrieval from document image databases. IEE Colloquium (Digest) (119) 
01-12-1996
bullet iconDu L, Lucas SM and Downton AC (1996). Computationally efficient contextual processing for handwritten forms. IEE Colloquium (Digest) (165) 
01-12-1996
bullet iconLucas S and Amiri A (1996). Statistical syntactic methods for high-performance OCR. IEE Proceedings - Vision Image and Signal Processing, Institution of Engineering and Technology (IET) vol. 143 (1) 
01-01-1996

1995

bullet iconDownton AC, Amiri A, Du L and Lucas SM (1995). Configurable toolkit approach to handwritten forms recognition. 
01-12-1995
bullet iconLucas SM (1995). Rapid searching of massive dictionaries given uncertain inputs. 
01-12-1995
bullet iconAmiri A and Lucas S (1995). Recognition of chain-coded handwritten character images with scanning n-tuple method. Electronics Letters, Institution of Engineering and Technology (IET) vol. 31 (24), 2088-2089.  
23-11-1995
bullet iconLucas SM (1995). High performance OCR with syntactic neural networks. 4th International Conference on Artificial Neural Networks
01-01-1995
bullet iconLucas SM (1995). Towards the open ended evolution of neural networks. 1st International Conference on Genetic Algorithms in Engineering Systems: Innovations and Applications (GALESIA)
01-01-1995
bullet iconLucas SM (1995). Rapid best-first retrieval from massive dictionaries by lazy evaluation of a syntactic neural network. Proceedings of ICNN'95 - International Conference on Neural Networks
01-01-1995

1994

bullet iconLucas S, Amiri A and Hanlon SJ (1994). Robust syntactic recognition techniques for OCR. 
01-12-1994
bullet iconLucas S, Vidal E, Amiri A, Hanlon S and Amengual JC (1994). A comparison of syntactic and statistical techniques for off-line OCR. 
01-01-1994
bullet iconLucas S (1994). Structuring chromosomes for context-free grammar evolution. Proceedings of the First IEEE Conference on Evolutionary Computation. IEEE World Congress on Computational Intelligence
01-01-1994

1993

bullet iconLucas S, Zhao Z, Cawley G and Noakes P (1993). On decomposing MLPs. 
01-01-1993
bullet iconLucas S, Zhao Z, Cawley G and Noakes P (1993). Pattern recognition with the decomposed multilayer perceptron. Electronics Letters, Institution of Engineering and Technology (IET) vol. 29 (5) 
01-01-1993

1992

bullet iconLucas S (1992). An algebraic approach to learning in syntactic neural networks. [Proceedings 1992] IJCNN International Joint Conference on Neural Networks
01-01-1992
bullet iconLucas SM and Damper RI (1992). Syntactic Neural Networks. Connectionist Natural Language Processing  56-82.  
01-01-1992

1991

bullet iconLucas S (1991). Algebraic learning in syntactic neural networks. 
01-12-1991
bullet iconLucas S and Damper B (1991). Syntactic neural networks for text-phonetics translation. [Proceedings] ICASSP 91: 1991 International Conference on Acoustics, Speech, and Signal Processing
01-01-1991
bullet iconLucas S and Damper B (1991). Syntactic Neural Networks in VLSI. VLSI for Artificial Intelligence and Neural Networks  305-314.  
01-01-1991

1990

bullet iconLUCAS SM and DAMPER RI (1990). Syntactic Neural Networks. Connection Science, Taylor & Francis vol. 2 (3), 195-221.  
01-01-1990
bullet iconLucas SM and Damper RI (1990). Signature verification with a syntactic neural net. 1990 IJCNN International Joint Conference on Neural Networks
01-01-1990
bullet iconLucas SM and Damper RI (1990). TEXT-TO-PHONETICS TRANSLATION WITH SYNTACTIC NEURAL NETS. 
01-01-1990

1989

bullet iconLucas SM and Damper RI (1989). New learning paradigm for neural networks. 
01-12-1989

Grants

solid heart iconGrants of specific relevance to the Centre for Multimodal AI
solid heart iconIGGI2: Intelligent Games and Game Intelligence - CDT Phase 2
Simon Lucas, Laurissa Tokarchuk, Diego Perez-Liebana, Jeremy Gow, Simon Colton and Peter Cowling
£3,004,935 EPSRC Engineering and Physical Sciences Research Council (01-10-2019 - 30-09-2027)


solid heart iconDSTL MURACE2
Simon Lucas
£55,000 Qinetiq (01-10-2023 - 16-04-2024)