Prof Simon Lucas

Professor of Artificial Intelligence
Head of Game AI Research Group
External Engagement Lead of The Centre for Multimodal AI and Computing
School of Electronic Engineering and Computer Science
Queen Mary University of London
Queen Mary University of London
Research
Artificial Intelligence, Games, Simulation, Reinforcement Learning, Evolutionary Computation
Interests
The main focus of my research is AI and Games - both using games an ideal test-bed for AI research, and in using AI to make better game-playing agents, generating new games and optimising game content and game parameters. This leads on to studying various types of machine learning, with particular emphasis on reinforcement learning and evolutionary algorithms.I am the director of the Game AI Research Group at Queen Mary University of London and am also the Queen Mary lead for the EPSRC funded Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI).
Research includes novel approaches to General Video Game AI.
Games are a natural source of noisy optimisation algorithms, and in our group we have developed an efficient approach to this that combines evolutionary algorithms with combinatorial bandit algorithms. It is called the N-Tuple Bandit Evolutionary Algorithm and will soon be made open-source: more details available on request.
Publications
Publications of specific relevance to the Centre for Multimodal AI2025
JSON-Bag: A generic game trajectory representationNguyen D Perez-Liebana D Lucas S
In Arxiv
01-08-2025
Statistical Forward Planning AlgorithmsLucas SM Goodman J Tot M
GECCO '25 Companion: Genetic and Evolutionary Computation Conference Companion., 1182-1206.
14-07-2025
Cluedo AI: Applying Constraint-Solving Methods to Play the Multi-Player Deduction Game CluedoMeng F Lucas S
FDG '25: International Conference on the Foundations of Digital Games., 1-4.
15-04-2025
Seeding for Success: Skill and Stochasticity in Tabletop GamesGoodman J Perez-Liebana D Lucas S
In Arxiv
04-03-2025
Seeding for Success: Skill and Stochasticity in Tabletop GamesGoodman J Perez-Liebana D Lucas S
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. PP (99), 1-10.
14-02-2025
2024
‘Journeys in the Dark’ - Towards Game Master AI in Complex Board GamesBest T Lucas S Gaina R
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. vol. 20 (1), 2-12.
15-11-2024
Measuring Randomness in Tabletop GamesGoodman J Perez-Liebana D Lucas S
2024 IEEE Conference on Games (CoG). vol. 00, 1-8.
08-08-2024
Skill Depth in Tabletop Board GamesGoodman J Perez-Liebana D Lucas S
2024 IEEE Conference on Games (CoG). vol. 00, 1-8.
08-08-2024
Deduction Game Framework and Information Set Entropy SearchMeng F Lucas S
2024 IEEE Conference on Games (CoG) 5 Aug 2024 - 8 Aug 2024., 1-4.
05-08-2024
Partial Advantage Estimator for Proximal Policy OptimizationJin Y Song X Slabaugh G Lucas S
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. PP (99), 1-10.
03-06-2024
2024 IEEE Conference on Games (CoG)2024 IEEE Conference on Games (CoG) 5 Aug 2024 - 8 Aug 2024.
01-01-2024
2023
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated GameplayGuerrero-Romero C Lucas S Perez-Liebana D
IEEE Transactions on Games vol. 15 (3), 469-482.
01-09-2023
A case study in AI-assisted board game designGoodman J Wallat A Perez-Liebana D Lucas S
2023 IEEE Conference on Games (CoG). vol. 00, 1-4.
24-08-2023
Following the Leader in Multiplayer Tabletop GamesGoodman J Perez-Liebana D Lucas S
Proceedings of the 18th International Conference on the Foundations of Digital Games., 1-11.
12-04-2023
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI CompetitionTang Z Zhu Y Zhao D Lucas SM
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 15 (1), 5-15.
01-03-2023
Rinascimento: Playing Splendor-Like Games With Event-Value FunctionsBravi I Lucas S
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 15 (1), 16-25.
01-03-2023
2022
Visualising Multiplayer Game SpacesGoodman J Perez D Lucas SM
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers
28-12-2022
Choosing Representation, Mutation, and Crossover in Genetic AlgorithmsDockhorn A Lucas S
IEEE Computational Intelligence Magazine, Institute of Electrical and Electronics Engineers (IEEE) vol. 17 (4), 52-53.
01-11-2022
Visualising Multiplayer Game SpacesGoodman J Perez-Liebana D Lucas S
In Arxiv
11-02-2022
MultiTree MCTS in Tabletop GamesGoodman J Perez-Liebana D Lucas S
IEEE Conference on Games. vol. 2022-August, 292-299.
01-01-2022
2021
Measurement Challenges for Cyber Cyber Digital TwinsBojarczuk K Gucevska N Lucas S Dvortsova I Harman M Meijer E Sapora S George J et al.
ESEM '21: ACM / IEEE International Symposium on Empirical Software Engineering and Measurement., 1-10.
11-10-2021
Facebook’s Cyber–Cyber and Cyber–Physical Digital TwinsAhlgren J Bojarczuk K Drossopoulou S Dvortsova I George J Gucevska N Harman M Lomeli M et al.
EASE 2021: Evaluation and Assessment in Software Engineering., 1-9.
21-06-2021
Rolling Horizon Evolutionary Algorithms for General Video Game PlayingGaina RD Devlin S Lucas SM Perez D
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers
18-02-2021
Fingerprinting Tabletop GamesGoodman J Perez-Liebana D Lucas S
IEEE Conference on Games. vol. 2021-August
01-01-2021
2020
Cross-Platform Games in KotlinLucas SM
10-08-2020
Local Forward Model Learning for GVGAI GamesDockhorn A Lucas S
2020 IEEE Conference on Games (CoG) 24 Aug 2020 - 27 Aug 2020., 716-723.
01-08-2020
Rinascimento: using event-value functions for playing SplendorBravi I Lucas SM
2020 IEEE Conference on Games (CoG) 24 Aug 2020 - 27 Aug 2020., 283-290.
01-08-2020
Neural Game Engine: Accurate learning of generalizable forward models from pixelsBamford C Lucas SM
2020 IEEE Conference on Games (CoG) 24 Aug 2020 - 27 Aug 2020., 81-88.
01-08-2020
Bootstrapped model learning and error correction for planning with uncertainty in model-based RLOvalle A Lucas SM
2020 IEEE Conference on Games (CoG) 24 Aug 2020 - 27 Aug 2020., 495-502.
01-08-2020
Practical Game Design Tool: State ExplorerVolkovas R Fairbank M Woodward JR Lucas S
2020 IEEE Conference on Games (CoG) 24 Aug 2020 - 27 Aug 2020., 439-446.
01-08-2020
Cross-Platform Games in KotlinLucas SM
2020 IEEE Conference on Games (CoG) 24 Aug 2020 - 27 Aug 2020., 774-775.
01-08-2020
Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS gameGoodman J Lucas S
2020 IEEE Congress on Evolutionary Computation (CEC) 19 Jul 2020 - 24 Jul 2020., 1-8.
01-07-2020
Interactive evolution and exploration within latent level-design space of generative adversarial networksSchrum J Gutierrez J Volz V Liu J Lucas S Risi S
GECCO '20: Genetic and Evolutionary Computation Conference., 148-156.
25-06-2020
Evaluating Generalisation in General Video Game PlayingBalla M Lucas SM Perez-Liebana D
In Arxiv
22-05-2020
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card GameMontoliu R Gaina RD Pérez-Liebana D Delgado D Lucas S
International Conference on the Applications of Evolutionary Computation. vol. 12104 LNCS, 403-418.
09-04-2020
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial NetworksSchrum J Gutierrez J Volz V Liu J Lucas S Risi S
In Arxiv
31-03-2020
Rolling Horizon Evolutionary Algorithms for General Video Game PlayingGaina RD Devlin S Lucas SM Perez-Liebana D
In Arxiv
27-03-2020
Artificial Intelligence and GamesLucas S
Ki - KüNstliche Intelligenz, Springer Science and Business Media Llc vol. 34 (1), 87-88.
17-02-2020
Modulation of Viability Signals for Self-regulatory ControlOvalle A Lucas SM
In Communications in Computer and Information Science, Springer International Publishing 101-113.
01-01-2020
2019
A Survey of Statistical Machine Learning Elements in Genetic ProgrammingAgapitos A Loughran R Nicolau M Lucas S O'Neill M Brabazon A
IEEE Transactions on Evolutionary Computation, Institute of Electrical and Electronics Engineers (IEEE) vol. 23 (6), 1029-1048.
01-12-2019
General Video Game Artificial IntelligenceLiébana DP Gaina RD Togelius J Khalifa A Liu J
08-10-2019
Extracting Learning Curves From Puzzle GamesVolkovas R Fairbank M Woodward JR Lucas S
2019 11th Computer Science and Electronic Engineering (CEEC) 18 Sep 2019 - 20 Sep 2019., 150-155.
01-09-2019
Learning Local Forward Models on Unforgiving GamesDockhorn A Lucas SM Volz V Bravi I Gaina RD Perez-Liebana D
In Arxiv
01-09-2019
General game AI with statistical forward planning algorithmsLucas S Shen T Wang X Zhang J
Chinese Journal of Intelligent Science and Technology vol. 1 (3), 219-227.
01-09-2019
Rinascimento: Optimising Statistical Forward Planning Agents for Playing SplendorBravi I Perez-Liebana D Lucas SM Liu J
2019 IEEE Conference on Games (CoG). vol. 00, 1-8.
23-08-2019
A Local Approach to Forward Model Learning: Results on the Game of Life GameLucas S Dockhorn A Volz V Bamford C GAINA RALUCA Bravi I Perez-Liebana D Mostaghim S et al.
IEEE Conference on Games (COG).
20-08-2019
Learning Local Forward Models on Unforgiving GamesDockhorn A Lucas S Volz V Bravi I GAINA RALUCA Perez-Liebana D
IEEE Conference on Games (COG).
20-08-2019
Project Thyia: A Forever GameplayerGAINA RALUCA Lucas S Perez-Liebana D
IEEE Conference on Games (COG).
20-08-2019
Deep Reinforcement Learning and Games [Guest Editorial]Zhao D Lucas S Togelius J
IEEE Computational Intelligence Magazine, Institute of Electrical and Electronics Engineers (IEEE) vol. 14 (3), 7-7.
01-08-2019
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic GamesVolkovas R Fairbank M Woodward JR Lucas S
2019 IEEE Conference on Games (CoG) 20 Aug 2019 - 23 Aug 2019., 1-8.
01-08-2019
The Games Fusion Project: Competencies for Game DesignShoop K Lowthorpe C Anderson L Lucas S
2019 IEEE Conference on Games (CoG) 20 Aug 2019 - 23 Aug 2019., 1-4.
01-08-2019
Game AI hyperparameter tuning in rinascimentoBravi I Volz V Lucas S
GECCO '19: Genetic and Evolutionary Computation Conference., 1742-1746.
13-07-2019
Tile pattern KL-divergence for analysing and evolving game levelsLucas SM Volz V
GECCO '19: Genetic and Evolutionary Computation Conference., 170-178.
13-07-2019
Project Thyia: A Forever GameplayerGaina RD Lucas SM Perez-Liebana D
In Arxiv
10-06-2019
Foundations of Digital ArchæoludologyBrowne C Soemers DJNJ Piette É Stephenson M Conrad M Crist W Depaulis T Duggan E et al.
In Arxiv
31-05-2019
Tile Pattern KL-Divergence for Analysing and Evolving Game LevelsLucas SM Volz V
24-04-2019
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic GamesVolkovas R Fairbank M Woodward J Lucas S
In Arxiv
06-04-2019
Rinascimento: Optimising Statistical Forward Planning Agents for Playing SplendorBravi I Lucas S Perez-Liebana D Liu J
In Arxiv
03-04-2019
A Local Approach to Forward Model Learning: Results on the Game of Life GameLucas SM Dockhorn A Volz V Bamford C Gaina RD Bravi I Perez-Liebana D Mostaghim S et al.
In Arxiv
29-03-2019
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation AlgorithmsPerez D Liu J Abdel Samea Khalifa A Gaina RD Togelius J Lucas SM
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE), 1-1.
11-03-2019
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is BestLucas S Liu J Bravi I GAINA RALUCA Woodward J Volz V Perez-Liebana D
Game Simulations Workshop (AAAI).
04-02-2019
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is BestLucas SM Liu J Bravi I Gaina RD Woodward J Volz V Perez-Liebana D
In Arxiv
03-01-2019
Training Gradient Boosting Machines Using Curve-Fitting and Information-Theoretic Features for Causal Direction DetectionSamothrakis S Perez D Lucas S
In The Springer Series on Challenges in Machine Learning, Springer International Publishing 331-338.
01-01-2019
2018
Modeling Player Experience with the N-Tuple Bandit Evolutionary AlgorithmKunanusont K Lucas S Pérez-Liébana D
Proceedings of The Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment, Association For The Advancement of Artificial Intelligence (Aaai) vol. 14 (1), 215-221.
25-09-2018
Using a Team of General AI Algorithms to Assist Game Design and TestingGuerrero-Romero C LUCAS S PEREZ-LIEBANA D
2018 IEEE Conference on Computational Intelligence and Games (CIG).
14-08-2018
Game AI Research with Fast Planet Wars VariantsLucas SM
2018 IEEE Conference on Computational Intelligence and Games (CIG) 14 Aug 2018 - 17 Aug 2018., 1-4.
01-08-2018
Evolving mario levels in the latent space of a deep convolutional generative adversarial networkVolz V Schrum J Liu J Lucas SM Smith A Risi S
GECCO '18: Genetic and Evolutionary Computation Conference., 221-228.
02-07-2018
Game AI Research with Fast Planet Wars VariantsLucas SM
22-06-2018
Shallow decision-making analysis in General Video Game PlayingBravi I Liu J Perez-Liebana D Lucas S
In Arxiv
04-06-2018
Evolving Mario Levels in the Latent Space of a Deep Convolutional\n Generative Adversarial NetworkVolz V Schrum J Liu J Lucas SM Smith A Risi S
02-05-2018
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation AlgorithmsPerez-Liebana D Liu J Khalifa A Gaina RD Togelius J Lucas SM
In Arxiv
28-02-2018
The N-Tuple Bandit Evolutionary Algorithm for Game Agent OptimisationLucas SM Liu J Perez-Liebana D
In Arxiv
16-02-2018
Self-adaptive MCTS for General Video Game PlayingSironi CF Liu J Perez-Liebana D Gaina RD Bravi I Lucas SM Winands MHM
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 10784 LNCS, 358-375.
01-01-2018
General Win Prediction from Agent ExperienceGaina RD Lucas SM Perez-Liebana D
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)., 62-69.
01-01-2018
Game AI Research with Fast Planet Wars VariantsLucas SM
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)., 401-404.
01-01-2018
Using a Team of General AI Algorithms to Assist Game Design and TestingGuerrero-Romero C Lucas SM Perez-Liebana D
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)., 466-473.
01-01-2018
2017
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade GameRohlfshagen P Liu J Perez-Liebana D Lucas SM
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 10 (3), 233-256.
14-12-2017
The 2016 Two-Player GVGAI CompetitionGaina RD Couetoux A Soemers D Winands MHM Vodopivec T Kirchgebner F Liu J Lucas SM et al.
IEEE Transactions on Computational Intelligence and AI in Games
07-11-2017
Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic AlgorithmsLucas SM Liu J Pérez-Liébana D
2017 IEEE Symposium Series on Computational Intelligence (SSCI)., 1-8.
01-11-2017
Rolling horizon evolution enhancements in general video game playingGaina RD Lucas SM Perez-Liebana D
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017., 88-95.
23-10-2017
Introducing real world physics and macro-actions to general video game aiPerez-Liebana D Stephenson M Gaina RD Renz J Lucas SM
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017., 248-255.
23-10-2017
Efficient Noisy Optimisation with the Sliding Window Compact Genetic AlgorithmLucas SM Liu J Pérez-Liébana D
In Arxiv
07-08-2017
Population seeding techniques for Rolling Horizon Evolution in General Video Game PlayingGaina RD Lucas SM Perez-Liebana D
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings., 1956-1963.
05-07-2017
The N-Tuple bandit evolutionary algorithm for automatic game improvementKunanusont K Gaina RD Liu J Perez-Liebana D Lucas SM
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings., 2201-2208.
05-07-2017
Evaluating Noisy Optimisation Algorithms: First Hitting Time is ProblematicLucas SM Liu J Pérez-Liébana D
In Arxiv
13-06-2017
Evaluating and Modelling Hanabi-Playing AgentsWalton-Rivers J Williams PR Bartle R Perez-Liebana D Lucas SM
2017 IEEE Congress on Evolutionary Computation (CEC)., 1382-1389.
01-06-2017
General Video Game AI: Learning from Screen CaptureKunanusont K Lucas SM Perez-Liebana D
2017 IEEE Congress on Evolutionary Computation (CEC)., 2078-2085.
01-06-2017
Bandit-Based Random Mutation Hill-ClimbingLiu J Perez-Liebana D Lucas SM
2017 IEEE Congress on Evolutionary Computation (CEC)., 2145-2151.
01-06-2017
Evolving Game Skill-Depth Using General Video Game AI AgentsLiu J Togelius J Pèrez-Liebana D Lucas SM
2017 IEEE Congress on Evolutionary Computation (CEC)., 2299-2307.
01-06-2017
Evaluating and Modelling Hanabi-Playing AgentsWalton-Rivers J Williams PR Bartle R Perez-Liebana D Lucas SM
In Arxiv
24-04-2017
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game PlayingGaina RD Liu J Lucas SM Perez-Liebana D
In Arxiv
24-04-2017
Population Seeding Techniques for Rolling Horizon Evolution in General Video Game PlayingGaina RD Lucas SM Perez-Liebana D
In Arxiv
23-04-2017
General Video Game AI: Learning from Screen CaptureKunanusont K Lucas SM Perez-Liebana D
In Arxiv
23-04-2017
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game ImprovementKunanusont K Gaina RD Liu J Perez-Liebana D Lucas SM
In Arxiv
18-03-2017
Evolving Game Skill-Depth using General Video Game AI AgentsLiu J Togelius J Perez-Liebana D Lucas SM
In Arxiv
18-03-2017
IEEE CIS VP-Education Vision Statement [Society Briefs]Lucas SM
IEEE Computational Intelligence Magazine, Institute of Electrical and Electronics Engineers (IEEE) vol. 12 (1), 6-8.
01-02-2017
General video game for 2 players: Framework and competitionGaina RD Pérez-Liébana D Lucas SM
2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings., 186-191.
27-01-2017
Analysis of vanilla rolling Horizon evolution parameters in general video game playingGaina RD Liu J Lucas SM Pérez-Liébana D
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 10199 LNCS, 418-434.
01-01-2017
2016
Default policies for global optimisation of noisy functions with severe noiseSamothrakis S Fasli M Perez D Lucas S
Journal of Global Optimization vol. 67 (4), 893-907.
17-12-2016
Ms. Pac-Man Versus Ghost Team CIG 2016 CompetitionWilliams PR Perez-Liebana D Lucas SM
In Arxiv
08-09-2016
Recursion in tree-based genetic programmingAgapitos A O’Neill M Kattan A Lucas SM
Genetic Programming and Evolvable Machines, Springer Science and Business Media Llc vol. 18 (2), 149-183.
31-08-2016
Optimal resampling for the noisy OneMax problemLiu J Fairbank M Pérez-Liébana D Lucas SM
In Arxiv
22-07-2016
General Video Game Level GenerationKhalifa A Perez-Liebana D Lucas SM Togelius J
Proceedings of the Genetic and Evolutionary Computation Conference 2016., 253-259.
20-07-2016
Rolling Horizon Coevolutionary Planning for Two-Player Video GamesLiu J Pérez-Liébana D Lucas SM
In Arxiv
06-07-2016
Multiobjective Tree Search Approaches for General Video Game PlayingPerez-Liebana D Mostaghim S Lucas SM
2016 IEEE Congress on Evolutionary Computation (CEC)., 624-631.
01-07-2016
Bandit-Based Random Mutation Hill-ClimbingLiu J Peŕez-Liebana D Lucas SM
In Arxiv
20-06-2016
General Video Game AI: Competition, Challenges and OpportunitiesPerez-Liebana D Samothrakis S Togelius J Schaul T Lucas S
Proceedings of the AAAI Conference on Artificial Intelligence. vol. 30 (1)
05-03-2016
Analyzing the Robustness of General Video Game Playing AgentsPérez-Liébana D Samothrakis S Togelius J Schaul T Lucas SM
2016 IEEE Conference on Computational Intelligence and Games (CIG)., 1-8.
01-01-2016
Ms. Pac-Man Versus Ghost Team CIG 2016 CompetitionWilliams PR Perez-Liebana D Lucas SM
2016 IEEE Conference on Computational Intelligence and Games (CIG)., 1-8.
01-01-2016
Rolling Horizon Coevolutionary Planning for Two-Player Video GamesLiu J Pérez-Liébana D Lucas SM
2016 8th Computer Science and Electronic Engineering (CEEC)., 174-179.
01-01-2016
2015
Plenary Talks2015 IEEE Symposium Series on Computational Intelligence (SSCI) 7 Dec 2015 - 10 Dec 2015., lv-lxxiii.
01-12-2015
Neuroevolution for General Video Game PlayingSamothrakis S Perez-Liebana D Lucas SM Fasli M
2015 IEEE Conference on Computational Intelligence and Games (CIG)., 200-207.
01-08-2015
On imitating Connect-4 game trajectories using an approximate n-tuple evaluation functionRunarsson TP Lucas SM
2015 IEEE Conference on Computational Intelligence and Games (CIG) 31 Aug 2015 - 2 Sep 2015., 208-213.
01-08-2015
Open Loop Search for General Video Game PlayingLiebana DP Dieskau J Hunermund M Mostaghim S Lucas S
Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation., 337-344.
11-07-2015
The 2014 General Video Game Playing CompetitionPerez-Liebana D Samothrakis S Togelius J Schaul T Lucas SM Couëtoux A Lee J Lim C-U et al.
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 8 (3), 229-243.
10-02-2015
Monte Carlo Tree Search Applied to Co-Operative ProblemsWilliams PR Walton-Rivers J Perez-Liebana D Lucas SM
2015 7th Computer Science and Electronic Engineering Conference (CEEC)., 219-224.
01-01-2015
2014
Automated Map Generation for the Physical Traveling Salesman ProblemPerez D Togelius J Samothrakis S Rohlfshagen P Lucas SM
IEEE Transactions on Evolutionary Computation, Institute of Electrical and Electronics Engineers (IEEE) vol. 18 (5), 708-720.
29-09-2014
Preference Learning for Move Prediction and Evaluation Function Approximation in OthelloRunarsson TP Lucas SM
IEEE Transactions on Computational Intelligence and AI in Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 6 (3), 300-313.
01-09-2014
Predicting Dominance Rankings for Score-Based GamesSamothrakis S Perez D Lucas SM Rohlfshagen P
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 8 (1), 1-12.
07-08-2014
Multiobjective Monte Carlo Tree Search for Real-Time GamesPerez D Mostaghim S Samothrakis S Lucas SM
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 7 (4), 347-360.
06-08-2014
Rolling Horizon methods for Games with Continuous States and ActionsSamothrakis S Roberts SA Perez D Lucas SM
2014 IEEE Conference on Computational Intelligence and Games., 1-8.
01-08-2014
Knowledge-based Fast Evolutionary MCTS for General Video Game PlayingPerez D Samothrakis S Lucas S
2014 IEEE Conference on Computational Intelligence and Games., 1-8.
01-08-2014
The 2013 Multi-Objective Physical Travelling Salesman Problem CompetitionPerez D Powley E Whitehouse D Samothrakis S Lucas S Cowling PI
2014 IEEE Congress on Evolutionary Computation (CEC)., 2314-2321.
01-07-2014
Solving the Physical Traveling Salesman Problem: Tree Search and Macro ActionsPerez D Powley EJ Whitehouse D Rohlfshagen P Samothrakis S Cowling PI Lucas SM
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 6 (1), 31-45.
13-03-2014
Fast Evolutionary Adaptation for Monte Carlo Tree SearchLucas SM Samothrakis S Pérez D
Lecture Notes in Computer Science. vol. 8602, 349-360.
01-01-2014
Robust Word Recognition for Museum Index Cards with the SNT-GridLucas SM Foullon-Pérez A
In Statistical Science and Interdisciplinary Research, World Scientific 175-193.
01-01-2014
2013
Online and Offline Learning in Multi-Objective Monte Carlo Tree SearchPerez D Samothrakis S Lucas S
2013 IEEE Conference on Computational Inteligence in Games (CIG)., 1-8.
01-08-2013
Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agentAlhejali AM Lucas SM
2013 IEEE Conference on Computational Intelligence and Games (CIG) 11 Aug 2013 - 13 Aug 2013., 1-8.
01-08-2013
Measuring interestingness of continuous game problemsRoberts SA Lucas SM
2013 IEEE Conference on Computational Intelligence and Games (CIG) 11 Aug 2013 - 13 Aug 2013., 1-8.
01-08-2013
Rolling horizon evolution versus tree search for navigation in single-player real-time gamesPerez D Samothrakis S Lucas S Rohlfshagen P
Proceedings of the 15th annual conference on Genetic and evolutionary computation., 351-358.
06-07-2013
Gute Chancen am Arbeitsmarkt für IT-Fachleute und Experten der Mechatronik, Energie- und ElektrotechnikInformatik-Spektrum, Springer Science and Business Media Llc vol. 36 (4), 398-418.
07-06-2013
Coevolving Game-Playing Agents: Measuring Performance and IntransitivitiesSamothrakis S Lucas S Runarsson T Robles D
IEEE Transactions on Evolutionary Computation, Institute of Electrical and Electronics Engineers (IEEE) vol. 17 (2), 213-226.
01-04-2013
2012
A web tool for monitoring HTTP asynchronous method invocationsJaimez-González CR Luna-Ramírez WA Lucas SM
2012 International Conference for Internet Technology and Secured Transactions Icitst 2012., 127-132.
01-12-2012
Monte Carlo Tree Search: Long-term versus Short-term PlanningPerez D Rohlfshagen P Lucas SM
2012 IEEE Conference on Computational Intelligence and Games (CIG)., 219-226.
01-09-2012
Imitating play from game trajectories: Temporal difference learning versus preference learningRunarsson TP Lucas SM
2012 IEEE Conference on Computational Intelligence and Games (CIG) 11 Sep 2012 - 14 Sep 2012., 79-82.
01-09-2012
From competition to cooperation: Co-evolution in a rewards continuumAshlock D Ashlock W Samothrakis S Lucas S Lee C
2012 IEEE Conference on Computational Intelligence and Games (CIG) 11 Sep 2012 - 14 Sep 2012., 33-40.
01-09-2012
Evolving spaceship designs for optimal control and the emergence of interesting behaviourRoberts SA Lucas SM
2012 IEEE Conference on Computational Intelligence and Games (CIG) 11 Sep 2012 - 14 Sep 2012., 342-349.
01-09-2012
Evaluating the enjoyability of the ghosts in Ms Pac-ManSombat W Rohlfshagen P Lucas SM
2012 IEEE Conference on Computational Intelligence and Games (CIG) 11 Sep 2012 - 14 Sep 2012., 379-387.
01-09-2012
Learning and evolving combat game controllersPena L Ossowski S Pena JM Lucas SM
2012 IEEE Conference on Computational Intelligence and Games (CIG) 11 Sep 2012 - 14 Sep 2012., 195-202.
01-09-2012
The Physical Travelling Salesman Problem: WCCI 2012 CompetitionPerez D Rohlfshagen P Lucas SM
2012 IEEE Congress on Evolutionary Computation. vol. 1, 1-8.
01-06-2012
Towards more intelligent adaptive video game agentsLucas SM Rohlfshagen P Perez D
Proceedings of the 9th conference on Computing Frontiers., 293-298.
15-05-2012
A Survey of Monte Carlo Tree Search MethodsBrowne CB Powley E Whitehouse D Lucas SM Cowling PI Rohlfshagen P Tavener S Perez D et al.
IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 4 (1), 1-43.
03-02-2012
Monte-Carlo Tree Search for the Physical Travelling Salesman ProblemPerez D Rohlfshagen P Lucas SM
Lecture Notes in Computer Science. vol. 7248, 255-264.
01-01-2012
2011
Using a training camp with Genetic Programming to evolve Ms Pac-Man agentsAlhejali AM Lucas SM
2011 IEEE Conference on Computational Intelligence and Games (CIG) 31 Aug 2011 - 3 Sep 2011., 118-125.
01-08-2011
Learning non-random moves for playing Othello: Improving Monte Carlo Tree SearchRobles D Rohlfshagen P Lucas SM
2011 IEEE Conference on Computational Intelligence and Games (CIG) 31 Aug 2011 - 3 Sep 2011., 305-312.
01-08-2011
Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environmentAbdullahi AA Lucas SM
2011 IEEE Conference on Computational Intelligence and Games (CIG) 31 Aug 2011 - 3 Sep 2011., 321-328.
01-08-2011
Approximating n-player behavioural strategy nash equilibria using coevolutionSamothrakis S Lucas S
GECCO '11: Genetic and Evolutionary Computation Conference., 1107-1114.
12-07-2011
Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-ManSamothrakis S Robles D Lucas S
IEEE Transactions on Computational Intelligence and AI in Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 3 (2), 142-154.
01-06-2011
Ms Pac-Man versus Ghost Team CEC 2011 competitionRohlfshagen P Lucas SM
2011 IEEE Congress on Evolutionary Computation (CEC) 5 Jun 2011 - 8 Jun 2011., 70-77.
01-06-2011
2010
Temporal difference learning with Interpolated N-Tuple networks: initial results on pole balancingAbdullahi AA Lucas SM
2010 UK Workshop on Computational Intelligence (UKCI) 8 Sep 2010 - 10 Sep 2010., 1-6.
01-09-2010
Planning using online evolutionary overfittingSamothrakis S Lucas SM
2010 UK Workshop on Computational Intelligence (UKCI) 8 Sep 2010 - 10 Sep 2010., 1-6.
01-09-2010
Evolving diverse Ms. Pac-Man playing agents using genetic programmingAlhejali AM Lucas SM
2010 UK Workshop on Computational Intelligence (UKCI) 8 Sep 2010 - 10 Sep 2010.
01-09-2010
A UCT agent for Tron: Initial investigationsSamothrakis S Rob D Lucas SM
2010 IEEE Symposium on Computational Intelligence and Games (CIG) 18 Aug 2010 - 21 Aug 2010., 365-371.
01-08-2010
Estimating learning rates in evolution and TDL: Results on a simple grid-world problemLucas SM
2010 IEEE Symposium on Computational Intelligence and Games (CIG) 18 Aug 2010 - 21 Aug 2010., 372-379.
01-08-2010
Object-based semi-automatic tool for content retrievalGhanbari S Woods JC Lucas SM
Electronics Letters, Institution of Engineering and Technology (Iet) vol. 46 (1), 44-46.
07-01-2010
Grammatical Inference and Games: Extended AbstractLucas SM
01-01-2010
Sentence-Level Attachment PredictionAlbakour M-D Kruschwitz U Lucas S
01-01-2010
2009
Managing collaboration projects using semantic email searchAlbakour MD Blackwell R Kruschwitz U Lucas S
Ceur Workshop Proceedings. vol. 491, 60-61.
01-12-2009
AI and Games SymposiumRomano D Moffat D El Rhalibi A Narayek A Pavia A Ballin D Livingstone D Friedman D et al.
Adaptive and Emergent Behaviour and Complex Systems Proceedings of the 23rd Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour Aisb 2009., 1-2.
01-12-2009
BPT Using Multi-dimensional Information for Semi-Automatic Content RetrievalGhanbari S Woods JC Lucas SM
2009 Conference for Visual Media Production (CVMP) 12 Nov 2009 - 13 Nov 2009., 169-175.
01-11-2009
Temporal difference learning with interpolated table value functionsLucas SM
2009 IEEE Symposium on Computational Intelligence and Games (CIG) 7 Sep 2009 - 10 Sep 2009., 32-37.
01-09-2009
A simple tree search method for playing Ms. Pac-ManRobles D Lucas SM
2009 IEEE Symposium on Computational Intelligence and Games (CIG) 7 Sep 2009 - 10 Sep 2009., 249-255.
01-09-2009
Evolution versus Temporal Difference Learning for learning to play Ms. Pac-ManBurrow P Lucas SM
2009 IEEE Symposium on Computational Intelligence and Games (CIG) 7 Sep 2009 - 10 Sep 2009., 53-60.
01-09-2009
Semi-automatic BPT for Image RetrievalGhanbari S Woods JC Lucas SM
2009 Seventh International Workshop on Content-Based Multimedia Indexing (CBMI) 3 Jun 2009 - 5 Jun 2009., 33-37.
01-06-2009
Mechanical feature attributes for modeling and pattern classification of physical activitiesTheodoridis T Agapitos A Hu H Lucas SM
2009 International Conference on Information and Automation (ICIA) 22 Jun 2009 - 24 Jun 2009., 528-533.
01-06-2009
Orientational features with the SNT-gridFoullon-Perez A Lucas SM
2009 International Joint Conference on Neural Networks (IJCNN 2009 - Atlanta) 14 Jun 2009 - 19 Jun 2009., 877-881.
01-06-2009
Computational Intelligence and AI in Games: A New IEEE TransactionsLucas SM
IEEE Transactions on Computational Intelligence and AI in Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 1 (1), 1-3.
01-03-2009
Multi-dimensional BPTs for Content RetrievalGhanbari S Woods JC Lucas SM
, Springer Berlin Heidelberg, 73-90.
01-01-2009
2008
Learning to recognise mental activities: Genetic programming of stateful classifiers for brain-computer interfacingAgapitos A Dyson M Lucas SM Sepulveda F
Gecco 08 Proceedings of the 10th Annual Conference on Genetic and Evolutionary Computation 2008., 1155-1162.
15-12-2008
The WCCI 2008 Simulated Car Racing CompetitionLoiacono D Togelius J Lanzi PL Kinnaird-Heether L Lucas SM Simmerson M Perez D Reynolds RG et al.
2008 IEEE Symposium On Computational Intelligence and Games., 119-126.
01-12-2008
Investigating learning rates for evolution and temporal difference learningLucas SM
2008 IEEE Symposium On Computational Intelligence and Games (CIG) 15 Dec 2008 - 18 Dec 2008., 1-7.
01-12-2008
Generating diverse opponents with multiobjective evolutionAgapitos A Togelius J Lucas SM Schmidhuber J Konstantinidis A
2008 IEEE Symposium On Computational Intelligence and Games (CIG) 15 Dec 2008 - 18 Dec 2008., 135-142.
01-12-2008
Parallel Problem Solving from Nature - PPSN X - 10th International Conference, Proceedings: PrefaceRudolph G Jansen T Lucas S Poloni C Beume N
26-11-2008
On the genetic programming of time-series predictors for supply chain managementAgapitos A Dyson M Kovalchuk J Lucas SM
GECCO08: Genetic and Evolutionary Computation Conference., 1163-1170.
12-07-2008
Learning to recognise mental activitiesAgapitos A Dyson M Lucas SM Sepulveda F
GECCO08: Genetic and Evolutionary Computation Conference., 1155-1162.
12-07-2008
The 2007 IEEE CEC simulated car racing competitionTogelius J Lucas S Thang HD Garibaldi JM Nakashima T Tan CH Elhanany I Berant S et al.
Genetic Programming and Evolvable Machines, Springer Science and Business Media Llc vol. 9 (4), 295-329.
09-07-2008
Ubiquitous robotics in physical human action recognition: A comparison between dynamic ANNs and GPTheodoridis T Agapitos A Huosheng Hu Lucas SM
2008 IEEE International Conference on Robotics and Automation (ICRA) 19 May 2008 - 23 May 2008., 3064-3069.
01-05-2008
Computational intelligence and games: Challenges and opportunitiesLucas SM
International Journal of Automation and Computing, Springer Science and Business Media Llc vol. 5 (1), 45-57.
01-01-2008
Wavelet domain binary partition trees for image segmentationGhanbari S Woods JC Rabiee HR Lucas SM
2008 International Workshop on Content-Based Multimedia Indexing 18 Jun 2008 - 20 Jun 2008., 302-307.
01-01-2008
2007
Ms Pac-Man competitionLucas SM
Acm Sigevolution, Association For Computing Machinery (Acm) vol. 2 (4), 37-38.
31-12-2007
Neural network Othello competitionLucas SM
Acm Sigevolution, Association For Computing Machinery (Acm) vol. 2 (4), 38-40.
31-12-2007
Wavelet domain binary partition trees for semantic object extractionGhanbari S Woods JC Rabiee HR Lucas SM
Electronics Letters, Institution of Engineering and Technology (Iet) vol. 43 (22), 1189-1191.
25-10-2007
N-gram fitness function with a constraint in a musical evolutionary systemMan Yat Lo Lucas SM
2007 IEEE Congress on Evolutionary Computation 25 Sep 2007 - 28 Sep 2007., 4246-4251.
01-09-2007
A statistically aligned recombination operator for finite state machinesLucas SM
2007 IEEE Congress on Evolutionary Computation 25 Sep 2007 - 28 Sep 2007., 4554-4560.
01-09-2007
Multiobjective techniques for the use of state in genetic programming applied to simulated car racingAgapitos A Togelius J Lucas SM
2007 IEEE Congress on Evolutionary Computation 25 Sep 2007 - 28 Sep 2007., 1562-1569.
01-09-2007
Multi-population competitive co-evolution of car racing controllersTogelius J Burrow P Lucas SM
2007 IEEE Congress on Evolutionary Computation 25 Sep 2007 - 28 Sep 2007., 4043-4050.
01-09-2007
Towards understanding the effects of neutrality on the sudoku problemGalvan-Lopez E Togelius J Lucas S
GECCO07: Genetic and Evolutionary Computation Conference., 1509-1509.
07-07-2007
Evolving controllers for simulated car racing using object oriented genetic programmingAgapitos A Togelius J Lucas SM
GECCO07: Genetic and Evolutionary Computation Conference., 1543-1550.
07-07-2007
Nonlinear dynamics modelling for controller evolutionTogelius J De Nardi R Marques H Newcombe R Lucas SM Holland O
GECCO07: Genetic and Evolutionary Computation Conference., 324-333.
07-07-2007
Learning Finite-State Transducers: Evolution Versus Heuristic State MergingLucas SM Reynolds TJ
IEEE Transactions on Evolutionary Computation, Institute of Electrical and Electronics Engineers (IEEE) vol. 11 (3), 308-325.
01-06-2007
Games Technical CommitteeLucas SM
IEEE Computational Intelligence Magazine, Institute of Electrical and Electronics Engineers (IEEE) vol. 2 (2), 74-76.
01-05-2007
Sensorless but not Senseless: Prediction in Evolutionary Car RacingMarques H Togelius J Kogutowska M Holland O Lucas SM
2007 IEEE Symposium on Artificial Life 1 Apr 2007 - 5 Apr 2007., 370-377.
01-04-2007
Towards automatic personalised content creation for racing gamesTogelius J De Nardi R Lucas SM
2007 IEEE Symposium on Computational Intelligence and Games 1 Apr 2007 - 5 Apr 2007.
01-01-2007
Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference LearningLucas SM Togelius J
2007 IEEE Symposium on Computational Intelligence and Games 1 Apr 2007 - 5 Apr 2007., 260-267.
01-01-2007
Computational Intelligence in Racing GamesTogelius J Lucas SM Nardi RD
, Springer Berlin Heidelberg, 39-69.
01-01-2007
2006
User-configurable OCR enhancement for online natural history archivesDownton A He J Lucas S
International Journal of Document Analysis and Recognition (Ijdar), Springer Science and Business Media Llc vol. 9 (2-4), 263-279.
04-08-2006
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position EvaluationLucas S Runarsson T
2006 IEEE Symposium on Computational Intelligence and Games 22 May 2006 - 24 May 2006., 52-59.
01-05-2006
Evolutionary computation and gamesLucas SM Kendall G
IEEE Computational Intelligence Magazine, Institute of Electrical and Electronics Engineers (IEEE) vol. 1 (1), 10-18.
01-02-2006
Learning Recursive Functions with Object Oriented Genetic ProgrammingAgapitos A Lucas SM
01-01-2006
2005
Coevolution Versus Self-Play Temporal Difference Learning for Acquiring Position Evaluation in Small-Board GoRunarsson TP Lucas SM
IEEE Transactions on Evolutionary Computation, Institute of Electrical and Electronics Engineers (IEEE) vol. 9 (6), 628-640.
01-12-2005
Forcing neurocontrollers to exploit sensory symmetry through hard-wired modularity in the game of CellzTogelius J Lucas SM
IEEE 2005 Symposium on Computational Intelligence and Games Cig 05., 37-43.
01-12-2005
Web-based deployment of text locating algorithmsLucas SM Gonźalez CRJ
Proceedings of the 1st International Workshop on Camera Based Document Analysis and Recognition Cbdar 2005., 101-107.
01-12-2005
Evolving a neural network location evaluator to play Ms. Pac-ManLucas SM
IEEE 2005 Symposium on Computational Intelligence and Games Cig 05., 203-210.
01-12-2005
Learning deterministic finite automata with a smart state labeling evolutionary algorithmLucas SM Reynolds TJ
IEEE Transactions on Pattern Analysis and Machine Intelligence, Institute of Electrical and Electronics Engineers (IEEE) vol. 27 (7), 1063-1074.
01-07-2005
ICDAR 2003 robust reading competitions: entries, results, and future directionsLucas SM Panaretos A Sosa L Tang A Wong S Young R Ashida K Nagai H et al.
International Journal of Document Analysis and Recognition (Ijdar), Springer Science and Business Media Llc vol. 7 (2-3), 105-122.
01-07-2005
ICDAR 2005 text locating competition resultsLucas SM
Eighth International Conference on Document Analysis and Recognition (ICDAR'05) 1 Sep 2005., 80-84 Vol. 1.
01-01-2005
Fast convolutional OCR with the scanning N-tuple gridLucas SM Kyu Tae Cho
Eighth International Conference on Document Analysis and Recognition (ICDAR'05) 1 Sep 2005., 799-803 Vol. 2.
01-01-2005
2004
Exploiting Reflection in Object Oriented Genetic ProgrammingLucas SM
, Springer Berlin Heidelberg, 369-378.
01-01-2004
Sequence recognition with scanning N-tuple ensemblesLucas SM Tzu-Kuo Huang
Proceedings of the 17th International Conference on Pattern Recognition 26 Aug 2004., 410-413 Vol.3.
01-01-2004
2003
Discriminative Training of the Scanning N-Tuple ClassifierLucas SM
, Springer Berlin Heidelberg, 222-229.
01-01-2003
Evolving Finite State Transducers: Some Initial ExplorationsLucas SM
, Springer Berlin Heidelberg, 130-141.
01-01-2003
2002
Top-Down Likelihood Word Image Generation Model for Holistic Word RecognitionIshidera E Lucas SM Downton AC
01-01-2002
2001
Efficient graph-based dictionary search and its application to text-image searchingLucas S
Pattern Recognition Letters, Elsevier Bv vol. 22 (5), 551-562.
01-04-2001
1999
Rapid best first retrieval from massive dictionaries with poorly segmented inputsLucas S
Iee Colloquium Digest (41)
01-12-1999
Interactive archive card index conversion and verificationDownton AC Lucas SM
Iee Colloquium Digest (41)
01-12-1999
Designing video-joysticksLucas S
IEE Colloquium Digest. (103), 85-90.
10-05-1999
Rapid best first retrieval from massive dictionaries with poorly segmented inputsLucas S
IEE Colloquium Digest. (41), 69-74.
25-03-1999
Interactive archive card index conversion and verificationDownton AC Lucas SM
IEE Colloquium Digest. (41), 43-47.
25-03-1999
Lazy evaluation for best-first contextual handwriting recognitionDownton AC Lucas SM Du L
Proceedings of the Fifth International Conference on Document Analysis and Recognition. ICDAR '99 (Cat. No.PR00318) 22 Sep 1999., 589-592.
01-01-1999
1998
Real-time face recognition with the continuous n-tuple classifierLucas SM
Iee Colloquium Digest (197)
01-12-1998
Spatially aware rapid retrieval system (SPARRS)Lucas SM
Iee Colloquium Digest (440)
01-12-1998
Document and Handwriting Analysis for Archive Index Card ConversionDownton AC Lucas SM Cracknell C
Iee Colloquium Digest (440)
01-12-1998
Comparison of matrix rewriting versus direct encoding for evolving neural networksSiddiqi AA Lucas SM
Proceedings of the IEEE Conference on Evolutionary Computation ICEC., 392-397.
01-01-1998
Continuous n-tuple classifier and its application to real-time face recognitionLucas SM
Iee Proceedings - Vision, Image, and Signal Processing, Institution of Engineering and Technology (Iet) vol. 145 (5), 343-343.
01-01-1998
Virtual Table Tennis and the Design of Neural Network Playersd’Aulignac D Moschovinos A Lucas S
In Artificial Neural Nets and Genetic Algorithms, Springer Vienna 445-448.
01-01-1998
1997
A unified object-Oriented toolkit for discrete contextual computer visionDu L Downton AC Lucas SM
Iee Colloquium Digest (18)
01-12-1997
Forward-backward building blocks for evolving neural networks with intrinsic learning behavioursLucas SM
Iee Colloquium Digest (133)
01-12-1997
Continuous\n n\n -tuple classifier and its applicationtoface recognitionLucas SM
Electronics Letters, Institution of Engineering and Technology (Iet) vol. 33 (20), 1676-1678.
25-09-1997
Forward-backward building blocks for evolving neural networks with intrinsic learning behavioursLucas SM
IEE Colloquium Digest. (133)
09-05-1997
Forward-backward building blocks for evolving neural networks with intrinsic learning behavioursLucas SM
01-01-1997
1996
Optimised hand-printed character recognition using neural network cascadesAmiri A Du L Downton AC Lucas SM Goh SL
Iee Colloquium Digest (165)
01-12-1996
Can scanning n-tuple classifiers be improved by pre-transforming training data?Lucas S
Iee Colloquium Digest (165)
01-12-1996
Rapid best-first retrieval from massive dictionariesLucas SM
Pattern Recognition Letters, Elsevier Bv vol. 17 (14), 1507-1512.
01-12-1996
Rapid content-based retrieval from document image databasesLucas S
Iee Colloquium Digest (119)
01-12-1996
Computationally efficient contextual processing for handwritten formsDu L Lucas SM Downton AC
Iee Colloquium Digest (165)
01-12-1996
Statistical syntactic methods for high-performance OCRLucas S Amiri A
Iee Proceedings - Vision, Image, and Signal Processing, Institution of Engineering and Technology (Iet) vol. 143 (1), 23-23.
01-01-1996
1995
Configurable toolkit approach to handwritten forms recognitionDownton AC Amiri A Du L Lucas SM
IEE Colloquium Digest. (191)
01-12-1995
Rapid searching of massive dictionaries given uncertain inputsLucas SM
IEE Colloquium Digest. (191)
01-12-1995
Recognition of chain-coded handwrittencharacter images with scanning\n n\n -tuplemethodLucas S Amiri A
Electronics Letters, Institution of Engineering and Technology (Iet) vol. 31 (24), 2088-2089.
23-11-1995
High performance OCR with syntactic neural networksLucas SM
4th International Conference on Artificial Neural Networks. vol. 1995, 133-138.
01-01-1995
Towards the open ended evolution of neural networksLucas SM
1st International Conference on Genetic Algorithms in Engineering Systems: Innovations and Applications (GALESIA). vol. 1995, 388-393.
01-01-1995
1994
Robust syntactic recognition techniques for OCRLucas S Amiri A Hanlon SJ
IEE Colloquium Digest. (123)
01-12-1994
A comparison of syntactic and statistical techniques for off-line OCRLucas S Vidal E Amiri A Hanlon S Amengual JC
01-01-1994
1993
Pattern recognition with the decomposed multilayer perceptronLucas S Zhao Z Cawley G Noakes P
Electronics Letters, Institution of Engineering and Technology (Iet) vol. 29 (5), 442-443.
04-03-1993
On decomposing MLPsLucas S Zhao Z Cawley G Noakes P
1993 IEEE International Conference on Neural Networks., 1414-1418.
01-01-1993
1992
A connectionist approach to text-phonemics translation using syntactic neural networksLucas SM Damper RI
1992 RNNS/IEEE Symposium on Neuroinformatics and Neurocomputers 7 Oct 1992 - 10 Oct 1992., 25-36 vol.1.
01-01-1992
Syntactic Neural NetworksLucas SM Damper RI
In Connectionist Natural Language Processing, Springer Netherlands 56-82.
01-01-1992
1991
Algebraic learning in syntactic neural networksLucas S
IEE Conference Publication. (349), 185-189.
01-12-1991
Syntactic neural networks for text-phonetics translationLucas S Damper B
[Proceedings] ICASSP 91: 1991 International Conference on Acoustics, Speech, and Signal Processing 14 Apr 1991 - 17 Apr 1991., 509-512 vol.1.
01-01-1991
Syntactic Neural Networks in VLSILucas S Damper B
In Vlsi For Artificial Intelligence and Neural Networks, Springer Us 305-314.
01-01-1991
1990
Syntactic Neural NetworksLUCAS SM DAMPER RI
Connection Science, Informa Uk Limited vol. 2 (3), 195-221.
01-01-1990
Signature verification with a syntactic neural netLucas SM Damper RI
1990 International Joint Conference on Neural Networks 17 Jun 1990 - 21 Jun 1990., 373-378 vol.1.
01-01-1990
TEXT-TO-PHONETICS TRANSLATION WITH SYNTACTIC NEURAL NETSLucas SM Damper RI
1st Esca Workshop on Speech Synthesis Ssw 1990., 87-90.
01-01-1990
1989
New learning paradigm for neural networksLucas SM Damper RI
IEE Conference Publication. (313), 346-350.
01-12-1989
Robust word recognition for museum archive card indexingLucas SM Tams AC Cho SJ Ryu S Downton AC
Sixth International Conference on Document Analysis and Recognition., 144-148.
On decomposing MLPsLucas S Zhao Z Cawley G Noakes P
IEEE International Conference on Neural Networks., 1414-1418.
ICDAR 2003 robust reading competitionsLucas SM Panaretos A Sosa L Tang A Wong S Young R
Seventh International Conference on Document Analysis and Recognition. vol. 1, 682-687.
Evolving spring-mass models: a test-bed for graph encoding schemesLucas S
2002 World Congress on Computational Intelligence - WCCI'02. vol. 2, 1952-1957.
Learning DFA: evolution versus evidence driven state mergingLucas SM Reynolds TJ
2003 Congress on Evolutionary Computation., 351-358.
Easy XML Serialization of C# and Java ObjectsJaimez-Gonzalez CR Lucas SM Lopez-Ornelas EJ
Balisage: The Markup Conference 2011 2 Aug 2011 - 5 Aug 2011. vol. 7
Computerising natural history card archivesDownton AC Lucas SM Patoulas G Beccaloni GW Scoble MJ Robinson GS
Seventh International Conference on Document Analysis and Recognition. vol. 1, 354-358.
Constructing Web-based legacy index card archives-architectural design issues and initial data acquisitionDownton AC Tams AC Wells GJ Holmes AC Lucas SM Beccaloni GW Scoble MJ Robinson GS
Sixth International Conference on Document Analysis and Recognition., 854-858.
Product Geometric Crossover for the Sudoku PuzzleMoraglio A Togelius J Lucas S
2006 IEEE International Conference on Evolutionary Computation., 470-476.
Implementing a State-Based Application Using Web Objects in XMLJaimez González CR Lucas SM
Evolving Musical Sequences with N-Gram Based Trainable Fitness FunctionsManYat Lo Lucas SM
2006 IEEE International Conference on Evolutionary Computation., 601-608.
Specifying intrinsically adaptive architecturesLucas S
First IEEE Symposium on Combinations of Evolutionary Computation and Neural Networks., 224-231.
Fast lexicon-based word recognition in noisy index card imagesLucas SM Patoulas G Downton AC
Seventh International Conference on Document Analysis and Recognition. vol. 1, 462-466.
Efficient best-first dictionary search given graph-based inputLucas S
Proceedings 15th International Conference on Pattern Recognition. Icpr-2000, IEEE Comput. Soc vol. 4, 434-437.
Automatic evaluation of adaptive algorithms over the InternetLucas S Beattie P Coy J
Neural Networks For Signal Processing X. Proceedings of The 2000 IEEE Signal Processing Society Workshop (Cat. No.00th8501), IEEE vol. 2, 886-895.
Structuring chromosomes for context-free grammar evolutionLucas S
First IEEE Conference on Evolutionary Computation. IEEE World Congress on Computational Intelligence., 130-135.
Generalized contextual recognition of hand-printed documents using semantic trees with lazy evaluationDu L Downton AC Lucas SM Al-Badr B
Fourth International Conference on Document Analysis and Recognition. vol. 1, 238-242.
Evolving Efficient Recursive Sorting AlgorithmsAgapitos A Lucas SM
2006 IEEE International Conference on Evolutionary Computation., 2677-2684.
A fast exact parallel implementation of the k-nearest neighbour pattern classifierLucas SM
ICNN '98 - International Conference on Neural Networks. vol. 3, 1867-1872.
Evolving robust and specialized car racing skillsTogelius J Lucas SM
2006 IEEE International Conference on Evolutionary Computation., 1187-1194.
Rapid best-first retrieval from massive dictionaries by lazy evaluation of a syntactic neural networkLucas SM
ICNN'95 - International Conference on Neural Networks. vol. 5, 2237-2242.
Likelihood word image generation model for word recognitionIshidera E Lucast SM Downtonl AC
16th International Conference on Pattern Recognition. vol. 3, 172-175.
Evolving a Statistics Class Using Object Oriented Evolutionary ProgrammingAgapitos A Lucas SM
Evolution of Neural Networks for Helicopter Control: Why Modularity Mattersde Nardi R Togelius J Holland OE Lucas SM
2006 IEEE International Conference on Evolutionary Computation., 1799-1806.
Automatic evaluation of algorithms over the InternetLucas S Sarampalis K
Proceedings 15th International Conference on Pattern Recognition. Icpr-2000, IEEE Comput. Soc vol. 2, 471-474.
Web-based evaluation and deployment of pattern recognizersLucas SM
16th International Conference on Pattern Recognition. vol. 3, 419-422.
Cellz: a simple dynamic game for testing evolutionary algorithmsLucas SM
Proceedings of the 2004 Congress on Evolutionary Computation., 1007-1014.
Evolving Controllers for Simulated Car RacingTogelius J Lucas SM
2005 IEEE Congress on Evolutionary Computation. vol. 2, 1906-1913.
General Win Prediction from Agent ExperienceGAINA RD LUCAS S PEREZ-LIEBANA D
IEEE Conference on Computational Intelligence and Games Maastricht, The Netherlands 14 Aug 2018 - 17 Aug 2018.
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation,PEREZ-LIEBANA D LIU J LUCAS S
Congress on Evolutionary Computation (CEC).
Shallow decision-making analysis in General Video Game PlayingBRAVI I PEREZ-LIEBANA D LIU J LUCAS S
Conference on Computational Intelligence and Games.
VERTIG0: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAIGAINA R LUCAS S PEREZ-LIEBANA D
Artificial intelligence and Interactive Digital Entertainment (AIIDE).
Modelling Player Experience with the N-Tuple Bandit Evolutionary AlgorithmKunanusont K LUCAS S PEREZ-LIEBANA D
Artificial intelligence and Interactive Digital Entertainment (AIIDE).
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning MethodsGAINA R LUCAS S PEREZ-LIEBANA D
Thirty-Third AAAI Conference on Artificial Intelligence (AAAI-19) Honolulu, Huwaii 27 Jan 2019 - 1 Feb 2019.
Analysis of Statistical Forward Planning Methods in PommermanPerez-Liebana D GAINA R Drageset OLVE ILHAN E Balla MARTIN Lucas S
Artificial Intelligence in Interactive Digital Entertainment.
Evaluating Generalization in General Video Game PlayingPerez-Liebana D Balla M Lucas S
2020 IEEE Conference on Games.
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game PlayingGAINA R Lucas S Perez-Liebana D
2020 IEEE Conference on Games.
An algebraic approach to learning in syntactic neural networksLucas S
[1992] IJCNN International Joint Conference on Neural Networks. vol. 1, 877-882.
Grants
Grants of specific relevance to the Centre for Multimodal AI
IGGI2: Intelligent Games and Game Intelligence - CDT Phase 2Simon Lucas, Laurissa Tokarchuk, Diego Perez-Liebana, Jeremy Gow, Simon Colton and Peter Cowling
£3,004,935 EPSRC Engineering and Physical Sciences Research Council
01-10-2019 - 30-09-2027
Concept definition of an operational decision support tool (OpDST)Simon Lucas and Diego Perez-Liebana
£63,388 Alan Turing Institute, The
01-09-2018 - 17-01-2019
Short Term Internship - Elizabeth WilsonSimon Lucas
£1,800 BBC British Broadcasting Corporation
15-04-2018 - 14-07-2018
Short Term Internship: Jorge Del BosqueSimon Lucas
£1,800 BBC British Broadcasting Corporation
15-04-2018 - 14-07-2018
Research Group
PhD Students
- Toby Best
Game Master AI For Tabletop Games - Intelligent Games and Game Intelligence - Cao
Generative Modeling With Few-Shot Learning - Michelangelo Conserva
Towards a Systematic Understanding of Environments Hardness in Reinforcement Learning - Yizhao Jin
Advanced Deep Reinforcement For Real-Time Strategy Games - Fandi Meng
AI For Deduction Games - Manu Terés Iniesta
Generative AI and Agent-Based Methods For Option Trading - Connor Watts
Towards Interpreting in-Context Reinforcement Learning - Ruizhe Yu Xia
Developing Human-Like Game Agents With a Wide Range of Play Styles and Skill Levels
News
No news items found.