Dr Diego Perez-Liebana
Senior Lecturer
School of Electronic Engineering and Computer Science
Queen Mary University of London
Queen Mary University of London
Research
Artificial Intelligence, Games, Tree Search, Evolutionary Computation
Interests
My research is centred in the application of Artificial Intelligence to games, Reinforcement Learning and Evolutionary Computation. At the moment, I am especially interested on General Video Game Playing, which involves the creation of content and agents that play any real-time game that is given to it. He has published more than 60 papers in leading conferences and journals with 2 best paper awards, a BCS Intelligence Prize, and 1,900+ citations. Applying search algorithms, evolutionary computation and reinforcement learning to games, he is the main organizer of popular game AI competitions (GVGAI, MARLO) - securing substantial industry funding by MSR and Google Deepmind, general chair of the 2019 IEEE Conference on Games, track chair of academic (IEEE-CEEC, IEEE-CIG, ACM-FDG) and industry (nucl.ai) game conferences, organiser of game AI workshops and meetups, and frequently invited speaker at industry events like the London Games Festival. He is currently co-supervising 5 PhD students. As QMUL?s IGGI industry liaison, he is drawing on his extensive games industry experience, with several published PC and console titles and developed game AI tools under his belt.Publications
Publications of specific relevance to the Centre for Multimodal AI
2024
Long GEM, Perez-Liebana D and Samothrakis S (2024). STEP: A Framework for Automated Point Cost Estimation. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE), 1-10.
28-08-2024
28-08-2024
Xu L, Perez-Liebana D and Dockhorn A (2024). Strategy Game-Playing with Size-Constrained State Abstraction. 2024 IEEE Conference on Games (CoG).
08-08-2024
08-08-2024
Xu L, Liu Z, Dockhorn A, Perez-Liebana D, Wang J, Song L and Bian J (2024). Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning. 2024 IEEE Conference on Games (CoG).
08-08-2024
08-08-2024
Goodman J, Perez-Liebana D and Lucas S (2024). Measuring Randomness in Tabletop Games. 2024 IEEE Conference on Games (CoG).
08-08-2024
08-08-2024
Goodman J, Perez-Liebana D and Lucas S (2024). Skill Depth in Tabletop Board Games. 2024 IEEE Conference on Games (CoG).
08-08-2024
08-08-2024
Jeurissen D, Perez-Liebana D, Gow J, Çakmak D and Kwan J (2024). Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents. 2024 IEEE Conference on Games (CoG).
08-08-2024
08-08-2024
Nguyen D, Kritz J, Gaina RD and Perez-Liebana D (2024). Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis. 2024 IEEE Conference on Games (CoG).
08-08-2024
08-08-2024
Balla M, Long GEM, Goodman J, Gaina RD and Perez-Liebana D (2024). PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. PP (99), 1-10.
22-05-2024
22-05-2024
Montoliu R, Estaben A, Díaz C, Fuster S and Pérez-Liebana D (2024). TotalBotWar: An Innovative AI Challenge and Competition for Pseudo Real-time Multi-action games. CEV23: Congreso Español de Videojuegos.
01-01-2024
01-01-2024
2023
Guerrero-Romero C, Lucas S and Perez-Liebana D (2023). Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay. IEEE Transactions on Games vol. 15 (3), 469-482.
01-09-2023
01-09-2023
Long GEM, Perez-Liebana D and Samothrakis S (2023). Balancing Wargames through Predicting Unit Point Costs. 2023 IEEE Conference on Games (CoG).
24-08-2023
24-08-2023
Balla M, Long GEM, Jeurissen D, Goodman J, Gaina RD and Perez-Liebana D (2023). PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games. 2023 IEEE Conference on Games (CoG).
24-08-2023
24-08-2023
Pacheco C and Perez-Liebana D (2023). Predictive Models and Monte Carlo Tree Search: A Pipeline for Believable Agents. 2023 IEEE Conference on Games (CoG).
24-08-2023
24-08-2023
Goodman J, Wallat A, Perez-Liebana D and Lucas S (2023). A case study in AI-assisted board game design. 2023 IEEE Conference on Games (CoG).
24-08-2023
24-08-2023
Goodman J, Perez-Liebana D and Lucas S (2023). Following the Leader in Multiplayer Tabletop Games. Proceedings of the 18th International Conference on the Foundations of Digital Games.
12-04-2023
12-04-2023
Xu L, Dockhorn A and Perez-Liebana D (2023). Elastic Monte Carlo Tree Search. IEEE Transactions on Games
01-01-2023
01-01-2023
2022
Goodman J, Perez D and Lucas SM (2022). Visualising Multiplayer Game Spaces. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers
28-12-2022
28-12-2022
Poesio M, Bartle R, Chamberlain J, Hough J, Madge C, Perez-Liebana D, Purver M and Yu J (2022). ARCIDUCA: Annotating Reference and Coreference In Dialogue Using Conversational Agents in games.
23-08-2022
23-08-2022
Goodman J, Perez-Liebana D and Lucas S (2022). MultiTree MCTS in Tabletop Games. IEEE Conference on Games.
01-01-2022
01-01-2022
Balla M and Perez-Liebana D (2022). Task Relabelling for Multi-task Transfer using Successor Features. IEEE Conference on Games.
01-01-2022
01-01-2022
2021
Pacheco C, Melhart D, Liapis A, Yannakakis GN and Perez-Liebana D (2021). Discrete versus Ordinal Time-Continuous Believability Assessment. 2021 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW).
01-10-2021
01-10-2021
Pacheco C, Melhart D, Liapis A, Yannakakis GN and Perez-Liebana D (2021). Trace It Like You Believe It: Time-Continuous Believability Prediction. 2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII).
28-09-2021
28-09-2021
Ilhan E, Gow J and Perez D (2021). Student-Initiated Action Advising via Advice Novelty. IEEE Transactions on Games
22-09-2021
22-09-2021
Guerrero Romero C and Perez-Liebana D (2021). MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay. 2021 IEEE Conference on Games (CoG) 17 Aug 2021 - 20 Aug 2021.
17-08-2021
17-08-2021
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Xu L and Perez-Liebana D (2021). Portfolio Search and Optimization for General Strategy Game-Playing. 2021 IEEE Congress on Evolutionary Computation (CEC).
01-07-2021
01-07-2021
Gaina RD, Devlin S, Lucas SM and Perez D (2021). Rolling Horizon Evolutionary Algorithms for General Video Game Playing. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers
18-02-2021
18-02-2021
Ringer C, Dobre GC, Pacheco C and Perez-Liebana D (2021). Rolling horizon co-evolution in two-player general video game playing.
01-01-2021
01-01-2021
Ilhan E, Gow J and Perez-Liebana D (2021). Action advising with advice imitation in deep reinforcement learning. Autonomous Agents and Multiagent Systems.
01-01-2021
01-01-2021
Goodman J, Perez-Liebana D and Lucas S (2021). Fingerprinting Tabletop Games. IEEE Conference on Games.
01-01-2021
01-01-2021
Jeurissen D, Winands MHM, Sironi CF and Perez-Liebana D (2021). Automatic Goal Discovery in Subgoal Monte Carlo Tree Search. IEEE Conference on Games.
01-01-2021
01-01-2021
Tot M, Conserva M, Chitayat AP, Kokkinakis A, Patra S, Demediuk S, Munoz AC, Olarewaju O, Ursu M, Kirmann B, Hook J, Block F, Drachen A and Perez-Liebana D (2021). What Are You Looking At? Team Fight Prediction Through Player Camera. IEEE Conference on Games.
01-01-2021
01-01-2021
Perez-Liebana D, Guerrero-Romero C, Dockhorn A, Xu L, Hurtado J and Jeurissen D (2021). Generating Diverse and Competitive Play-Styles for Strategy Games. IEEE Conference on Games.
01-01-2021
01-01-2021
Ilhan E, Gow J and Perez-Liebana D (2021). Learning on a Budget via Teacher Imitation. IEEE Conference on Games.
01-01-2021
01-01-2021
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Xu L and Perez-Liebana D (2021). Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing. IEEE Conference on Games.
01-01-2021
01-01-2021
Gaina RD, Goodman J and Perez-Liebana D (2021). TAG: Terraforming Mars. Artificial Intelligence in Digital Entertainment.
01-01-2021
01-01-2021
2020
Perez-Liebana D, Hsu Y-J, Emmanouilidis S, Khaleque B and Gaina R (2020). Tribes: A New Turn-Based Strategy Game for AI Research.
01-10-2020
01-10-2020
Guerrero Romero C, Kumari S, Perez-Liebana D and Deterding S (2020). Studying General Agents in Video Games from the Perspective of Player Experience. AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
01-10-2020
01-10-2020
Perez-Liebana D, Dockhorn A, Jeurissen D and Hurtado J (2020). Stratega - A General Strategy Games Framework. AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (2020).
02-09-2020
02-09-2020
Balla M, Lucas SM and Perez-Liebana D (2020). Evaluating Generalisation in General Video Game Playing. 2020 IEEE Conference on Games (CoG).
27-08-2020
27-08-2020
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF and Winands MHM (2020). Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. 2020 IEEE Conference on Games (CoG).
27-08-2020
27-08-2020
Perez-Liebana D, Alam MS and Gaina RD (2020). Rolling Horizon NEAT for General Video Game Playing. 2020 IEEE Conference on Games (CoG).
27-08-2020
27-08-2020
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D and Lucas S (2020). Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game. International Conference on the Applications of Evolutionary Computation.
09-04-2020
09-04-2020
Gaina RD, Balla M, Dockhorn A, Montoliu R and Perez-Liebana D (2020). TAG: A tabletop games framework.
01-01-2020
01-01-2020
2019
Perez-Liebana D, Gaina RD, Drageset O, İlhan E, Balla M and Lucas SM (2019). Analysis of Statistical Forward Planning Methods in Pommerman.
08-10-2019
08-10-2019
(2019). Guest Editorial Special Issue on Game Competition Frameworks for Research and Education. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 11 (3), 192-194.
01-09-2019
01-09-2019
Bravi I, Perez-Liebana D, Lucas SM and Liu J (2019). Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. 2019 IEEE Conference on Games (CoG).
23-08-2019
23-08-2019
Neufeld X, Mostaghim S and Perez-Liebana D (2019). Evolving Game State Evaluation Functions for a Hybrid Planning Approach. 2019 IEEE Conference on Games (CoG).
23-08-2019
23-08-2019
İlhan E, Gow J and Perez-Liebana D (2019). Teaching on a Budget in Multi-Agent Deep Reinforcement Learning. 2019 IEEE Conference on Games (CoG).
23-08-2019
23-08-2019
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S and Kruse R (2019). A Local Approach to Forward Model Learning: Results on the Game of Life Game. IEEE Conference on Games (COG).
20-08-2019
20-08-2019
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA and Perez-Liebana D (2019). Learning Local Forward Models on Unforgiving Games. IEEE Conference on Games (COG).
20-08-2019
20-08-2019
Drageset O, GAINA RALUCA, Perez-Liebana D and Winands M (2019). Optimising Level Generators for General Video Game AI. IEEE Conference on Games (COG).
20-08-2019
20-08-2019
GAINA RALUCA, Lucas S and Perez-Liebana D (2019). Project Thyia: A Forever Gameplayer. IEEE Conference on Games (COG).
20-08-2019
20-08-2019
Anderson D, Rodgers P, Levine J, Guerrero-Romero C and Perez-Liebana D (2019). Ensemble decision systems for general video game playing. 2019 IEEE Conference on Games (CoG).
01-08-2019
01-08-2019
Gaina RD, Lucas SM and Pérez-Liébana D (2019). Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods.
17-07-2019
17-07-2019
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J and Lucas SM (2019). General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE), 1-1.
11-03-2019
11-03-2019
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V and Perez-Liebana D (2019). Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. Game Simulations Workshop (AAAI).
04-02-2019
04-02-2019
2018
Gaina R, Lucas S and Pérez-Liébana D (2018). VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI.
25-09-2018
25-09-2018
Kunanusont K, Lucas S and Pérez-Liébana D (2018). Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Association for the Advancement of Artificial Intelligence (AAAI) vol. 14 (1), 215-221.
25-09-2018
25-09-2018
Gaina RD, Lucas SM and Perez-Liebana D (2018). General Win Prediction from Agent Experience. 2018 IEEE Conference on Computational Intelligence and Games (CIG).
17-08-2018
17-08-2018
Torrado RR, Bontrager P, Togelius J, Liu J and Perez-Liebana D (2018). Deep Reinforcement Learning for General Video Game AI. 2018 IEEE Conference on Computational Intelligence and Games (CIG).
17-08-2018
17-08-2018
Bravi I, Perez-Liebana D, Lucas SM and Liu J (2018). Shallow Decision-Making Analysis in General Video Game Playing. 2018 IEEE Conference on Computational Intelligence and Games (CIG).
17-08-2018
17-08-2018
Ashlock D, Kim E-Y and Perez-Lebana D (2018). Toward General Mathematical Game Playing Agents. 2018 IEEE Conference on Computational Intelligence and Games (CIG).
17-08-2018
17-08-2018
Guerrero-Romero C, LUCAS S and PEREZ-LIEBANA D (2018). Using a Team of General AI Algorithms to Assist Game Design and Testing. 2018 IEEE Conference on Computational Intelligence and Games (CIG).
14-08-2018
14-08-2018
Pacheco C, Tokarchuk L and Pérez-Liébana D (2018). Studying believability assessment in racing games. Proceedings of the 13th International Conference on the Foundations of Digital Games.
07-08-2018
07-08-2018
Lucas SM, Liu J and Perez-Liebana D (2018). The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. 2018 IEEE Congress on Evolutionary Computation (CEC).
08-07-2018
08-07-2018
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM and Winands MHM (2018). Self-adaptive MCTS for General Video Game Playing.
01-01-2018
01-01-2018
Kunanusont K, Lucas SM and Pérez-Lébana D (2018). Modeling player experience with the n-tuple bandit evolutionary algorithm.
01-01-2018
01-01-2018
Perez-Liebana D and Nicolau M (2018). Evolving Behaviour Tree Structures Using Grammatical Evolution. Handbook of Grammatical Evolution 433-460.
01-01-2018
01-01-2018
Gaina RD, Lucas SM and Perez-Liebana D (2018). General Win Prediction from Agent Experience.
01-01-2018
01-01-2018
Guerrero-Romero C, Lucas SM and Perez-Liebana D (2018). Using a Team of General AI Algorithms to Assist Game Design and Testing.
01-01-2018
01-01-2018
Tornado RR, Bontrager P, Togelius J, Liu J and Perez-Liebana D (2018). Deep Reinforcement Learning for General Video Game AI.
01-01-2018
01-01-2018
2017
Rohlfshagen P, Liu J, Perez-Liebana D and Lucas SM (2017). Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 10 (3), 233-256.
14-12-2017
14-12-2017
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM and Perez D (2017). The 2016 Two-Player GVGAI Competition. IEEE Transactions on Computational Intelligence and AI in Games
07-11-2017
07-11-2017
Lucas SM, Liu J and Pérez-Liébana D (2017). Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic Algorithms. 2017 IEEE Symposium Series on Computational Intelligence (SSCI).
01-11-2017
01-11-2017
Gaina RD, Lucas SM and Perez-Liebana D (2017). Rolling horizon evolution enhancements in general video game playing.
23-10-2017
23-10-2017
Perez-Liebana D, Stephenson M, Gaina RD, Renz J and Lucas SM (2017). Introducing real world physics and macro-actions to general video game ai.
23-10-2017
23-10-2017
Guerrero-Romero C, Louis A and Perez-Liebana D (2017). Beyond Playing to Win: Diversifying Heuristics for GVGAI. IEEE Conference on Computational Intelligence and Games (CIG).
22-08-2017
22-08-2017
Ashlock D, Perez-Liebana D and Saunders A (2017). General Video Game Playing Escapes the No Free Lunch Theorem. 2017 IEEE Conference on Computational Intelligence and Games (CIG).
01-08-2017
01-08-2017
Horsley L and Perez-Liebana D (2017). Building an Automatic Sprite Generator with Deep Convolutional Generative Adversarial Networks. 2017 IEEE Conference on Computational Intelligence and Games (CIG).
01-08-2017
01-08-2017
Khalifa A, Green MC, Perez-Liebana D and Togelius J (2017). General Video Game Rule Generation. 2017 IEEE Conference on Computational Intelligence and Games (CIG).
01-08-2017
01-08-2017
Gaina RD, Lucas SM and Perez-Liebana D (2017). Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing.
05-07-2017
05-07-2017
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D and Lucas SM (2017). The N-Tuple bandit evolutionary algorithm for automatic game improvement.
05-07-2017
05-07-2017
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D and Lucas SM (2017). Evaluating and Modelling Hanabi-Playing Agents. 2017 IEEE Congress on Evolutionary Computation (CEC).
01-06-2017
01-06-2017
Kunanusont K, Lucas SM and Perez-Liebana D (2017). General Video Game AI: Learning from Screen Capture. 2017 IEEE Congress on Evolutionary Computation (CEC).
01-06-2017
01-06-2017
Liu J, Perez-Liebana D and Lucas SM (2017). Bandit-Based Random Mutation Hill-Climbing. 2017 IEEE Congress on Evolutionary Computation (CEC).
01-06-2017
01-06-2017
Liu J, Togelius J, Pèrez-Liebana D and Lucas SM (2017). Evolving Game Skill-Depth Using General Video Game AI Agents. 2017 IEEE Congress on Evolutionary Computation (CEC).
01-06-2017
01-06-2017
Gaina RD, Pérez-Liébana D and Lucas SM (2017). General video game for 2 players: Framework and competition.
27-01-2017
27-01-2017
Gaina RD, Liu J, Lucas SM and Pérez-Liébana D (2017). Analysis of vanilla rolling Horizon evolution parameters in general video game playing.
01-01-2017
01-01-2017
Neufeld X, Mostaghim S and Perez-Liebana D (2017). HTN Fighter: Planning in a Highly-Dynamic Game. 2017 9th Computer Science and Electronic Engineering (CEEC).
01-01-2017
01-01-2017
Gonzalez-Castro JM and Perez-Liebana D (2017). Opponent Models Comparison for 2 Players in GVGAI Competitions. 2017 9th Computer Science and Electronic Engineering (CEEC).
01-01-2017
01-01-2017
Volkovas R, Fairbank M and Perez-Liebana D (2017). Diversity Maintenance Using a Population of Repelling Random-Mutation Hill Climbers. 2017 9th Computer Science and Electronic Engineering (CEEC).
01-01-2017
01-01-2017
2016
Samothrakis S, Fasli M, Perez D and Lucas S (2016). Default policies for global optimisation of noisy functions with severe noise. Journal of Global Optimization vol. 67 (4), 893-907.
17-12-2016
17-12-2016
Khalifa A, Perez-Liebana D, Lucas SM and Togelius J (2016). General Video Game Level Generation. Proceedings of the Genetic and Evolutionary Computation Conference 2016.
20-07-2016
20-07-2016
Perez-Liebana D, Mostaghim S and Lucas SM (2016). Multiobjective Tree Search Approaches for General Video Game Playing. 2016 IEEE Congress on Evolutionary Computation (CEC).
01-07-2016
01-07-2016
Nicolau M, Perez-Liebana D, Oneill M and Brabazon A (2016). Evolutionary Behavior Tree Approaches for Navigating Platform Games. IEEE Transactions on Computational Intelligence and AI in Games vol. 9 (3), 227-238.
17-03-2016
17-03-2016
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T and Lucas S (2016). General Video Game AI: Competition, Challenges and Opportunities.
05-03-2016
05-03-2016
Pérez-Liébana D, Samothrakis S, Togelius J, Schaul T and Lucas SM (2016). Analyzing the Robustness of General Video Game Playing Agents. 2016 IEEE Conference on Computational Intelligence and Games (CIG).
01-01-2016
01-01-2016
Williams PR, Perez-Liebana D and Lucas SM (2016). Ms. Pac-Man Versus Ghost Team CIG 2016 Competition. 2016 IEEE Conference on Computational Intelligence and Games (CIG).
01-01-2016
01-01-2016
Liu J, Pérez-Liébana D and Lucas SM (2016). Rolling Horizon Coevolutionary Planning for Two-Player Video Games. 2016 8th Computer Science and Electronic Engineering (CEEC).
01-01-2016
01-01-2016
Horn H, Volz V, Pérez-Liébana D and Preuss M (2016). MCTS/EA Hybrid GVGAI Players and Game Difficulty Estimation. 2016 IEEE Conference on Computational Intelligence and Games (CIG).
01-01-2016
01-01-2016
2015
Samothrakis S, Perez-Liebana D, Lucas SM and Fasli M (2015). Neuroevolution for General Video Game Playing. 2015 IEEE Conference on Computational Intelligence and Games (CIG).
01-08-2015
01-08-2015
Liebana DP, Dieskau J, Hunermund M, Mostaghim S and Lucas S (2015). Open Loop Search for General Video Game Playing. Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation.
11-07-2015
11-07-2015
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM, Couëtoux A, Lee J, Lim C-U and Thompson T (2015). The 2014 General Video Game Playing Competition. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 8 (3), 229-243.
10-02-2015
10-02-2015
Williams PR, Walton-Rivers J, Perez-Liebana D and Lucas SM (2015). Monte Carlo Tree Search Applied to Co-Operative Problems. 2015 7th Computer Science and Electronic Engineering Conference (CEEC).
01-01-2015
01-01-2015
Neufeld X, Mostaghim S and Perez-Liebana D (2015). Procedural Level Generation with Answer Set Programming for General Video Game Playing. 2015 7th Computer Science and Electronic Engineering Conference (CEEC).
01-01-2015
01-01-2015
2014
Perez D, Togelius J, Samothrakis S, Rohlfshagen P and Lucas SM (2014). Automated Map Generation for the Physical Traveling Salesman Problem. IEEE Transactions on Evolutionary Computation, Institute of Electrical and Electronics Engineers (IEEE) vol. 18 (5), 708-720.
29-09-2014
29-09-2014
Samothrakis S, Perez D, Lucas SM and Rohlfshagen P (2014). Predicting Dominance Rankings for Score-Based Games. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 8 (1), 1-12.
07-08-2014
07-08-2014
Perez D, Mostaghim S, Samothrakis S and Lucas SM (2014). Multiobjective Monte Carlo Tree Search for Real-Time Games. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 7 (4), 347-360.
06-08-2014
06-08-2014
Samothrakis S, Roberts SA, Perez D and Lucas SM (2014). Rolling Horizon methods for Games with Continuous States and Actions. 2014 IEEE Conference on Computational Intelligence and Games.
01-08-2014
01-08-2014
Perez D, Samothrakis S and Lucas S (2014). Knowledge-based Fast Evolutionary MCTS for General Video Game Playing. 2014 IEEE Conference on Computational Intelligence and Games.
01-08-2014
01-08-2014
Perez D, Powley E, Whitehouse D, Samothrakis S, Lucas S and Cowling PI (2014). The 2013 Multi-Objective Physical Travelling Salesman Problem Competition. 2014 IEEE Congress on Evolutionary Computation (CEC).
01-07-2014
01-07-2014
Perez D, Powley EJ, Whitehouse D, Rohlfshagen P, Samothrakis S, Cowling PI and Lucas SM (2014). Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 6 (1), 31-45.
13-03-2014
13-03-2014
Lucas SM, Samothrakis S and Pérez D (2014). Fast Evolutionary Adaptation for Monte Carlo Tree Search.
01-01-2014
01-01-2014
2013
Perez D, Samothrakis S and Lucas S (2013). Online and Offline Learning in Multi-Objective Monte Carlo Tree Search. 2013 IEEE Conference on Computational Inteligence in Games (CIG).
01-08-2013
01-08-2013
Perez D, Samothrakis S, Lucas S and Rohlfshagen P (2013). Rolling horizon evolution versus tree search for navigation in single-player real-time games. Proceedings of the 15th annual conference on Genetic and evolutionary computation.
06-07-2013
06-07-2013
2012
Perez D, Rohlfshagen P and Lucas SM (2012). Monte Carlo Tree Search: Long-term versus Short-term Planning. 2012 IEEE Conference on Computational Intelligence and Games (CIG).
01-09-2012
01-09-2012
Perez D, Rohlfshagen P and Lucas SM (2012). The Physical Travelling Salesman Problem: WCCI 2012 Competition. 2012 IEEE Congress on Evolutionary Computation.
01-06-2012
01-06-2012
Lucas SM, Rohlfshagen P and Perez D (2012). Towards more intelligent adaptive video game agents. Proceedings of the 9th conference on Computing Frontiers.
15-05-2012
15-05-2012
Browne CB, Powley E, Whitehouse D, Lucas SM, Cowling PI, Rohlfshagen P, Tavener S, Perez D, Samothrakis S and Colton S (2012). A Survey of Monte Carlo Tree Search Methods. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 4 (1), 1-43.
03-02-2012
03-02-2012
Perez D, Rohlfshagen P and Lucas SM (2012). Monte-Carlo Tree Search for the Physical Travelling Salesman Problem.
01-01-2012
01-01-2012
2011
Perez D, Nicolau M, O'Neill M and Brabazon A (2011). Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches. 2011 IEEE Conference on Computational Intelligence and Games (CIG'11).
01-08-2011
01-08-2011
Perez D, Nicolau M, O’Neill M and Brabazon A (2011). Evolving Behaviour Trees for the Mario AI Competition Using Grammatical Evolution.
01-01-2011
01-01-2011
2010
Loiacono D, Lanzi PL, Togelius J, Onieva E, Pelta DA, Butz MV, Lönneker TD, Cardamone L, Perez D, Sáez Y, Preuss M and Quadflieg J (2010). The 2009 Simulated Car Racing Championship. IEEE Transactions on Games, Institute of Electrical and Electronics Engineers (IEEE) vol. 2 (2), 131-147.
18-05-2010
18-05-2010
2009
Perez D, Recio G, Saez Y and Isasi P (2009). Evolving a Fuzzy Controller for a Car Racing Competition. 2009 IEEE Symposium on Computational Intelligence and Games.
01-09-2009
01-09-2009
2008
Perez D, Saez Y, Recio G and Isasi P (2008). Evolving a rule system controller for automatic driving in a car racing competition. 2008 IEEE Symposium On Computational Intelligence and Games.
01-12-2008
01-12-2008
Loiacono D, Togelius J, Lanzi PL, Kinnaird-Heether L, Lucas SM, Simmerson M, Perez D, Reynolds RG and Saez Y (2008). The WCCI 2008 Simulated Car Racing Competition. 2008 IEEE Symposium On Computational Intelligence and Games.
01-12-2008
01-12-2008
Saez Y, Perez D, Sanjuan O and Isasi P (2008). Driving Cars by Means of Genetic Algorithms.
01-01-2008
01-01-2008
Grants
Grants of specific relevance to the Centre for Multimodal AI
IGGI CDT Studentship: Dominik Jeurissen
Diego Perez-Liebana
£48,073 The Creative Assembly Limited (03-10-2022 - 02-07-2027)
Diego Perez-Liebana
£48,073 The Creative Assembly Limited (03-10-2022 - 02-07-2027)
Annotating Reference and Coreference In Dialogue Using Conversational Agents in games
Massimo Poesio, Julian Hough, Diego Perez-Liebana and Matthew Purver
£986,834 EPSRC Engineering and Physical Sciences Research Council (01-02-2022 - 31-07-2025)
Massimo Poesio, Julian Hough, Diego Perez-Liebana and Matthew Purver
£986,834 EPSRC Engineering and Physical Sciences Research Council (01-02-2022 - 31-07-2025)
EMEA PhD Agreement MRL 2020-032
Diego Perez-Liebana
£67,008 Microsoft Research Limited (UK) (16-09-2020 - 15-09-2025)
Diego Perez-Liebana
£67,008 Microsoft Research Limited (UK) (16-09-2020 - 15-09-2025)
IGGI2: Intelligent Games and Game Intelligence - CDT Phase 2
Simon Lucas, Laurissa Tokarchuk, Diego Perez-Liebana, Jeremy Gow, Simon Colton and Peter Cowling
£3,004,935 EPSRC Engineering and Physical Sciences Research Council (01-10-2019 - 30-09-2027)
Simon Lucas, Laurissa Tokarchuk, Diego Perez-Liebana, Jeremy Gow, Simon Colton and Peter Cowling
£3,004,935 EPSRC Engineering and Physical Sciences Research Council (01-10-2019 - 30-09-2027)