Publications

Publications of specific relevance to the Centre for Multimodal AI
2025
From Code to Play: Benchmarking Program Search for Games Using Large Language ModelsEberhardinger M Goodman J Dockhorn A Perez-Liebana D Gaina RD Cakmak D Maghsudi S Lucas S
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE) vol. PP (99), 1-13.
26-09-2025
JSON-Bag: A Generic Game Trajectory RepresentationNguyen D Perez-Liebana D Lucas S
2025 IEEE Conference on Games (CoG). vol. 00, 1-8.
29-08-2025
JSON-Bag: A generic game trajectory representationNguyen D Perez-Liebana D Lucas S
In
Arxiv 01-08-2025
From Code to Play: Benchmarking Program Search for Games Using Large Language ModelsEberhardinger M Goodman J Dockhorn A Perez-Liebana D Gaina RD Ãakmak D Maghsudi S Lucas S
In
Arxiv 15-07-2025
Explanation and Clustering of Playtraces using Temporal LogicsGutierrez Sanchez P Perez-Liebana D Gaina R
Foundations on Digital Games.
01-04-2025
Seeding for Success: Skill and Stochasticity in Tabletop GamesGoodman J Perez-Liebana D Lucas S
In
Arxiv 04-03-2025
Seeding for Success: Skill and Stochasticity in Tabletop GamesGoodman J Perez-Liebana D Lucas S
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE) vol. PP (99), 1-10.
14-02-20252024
Guest Editorial: Special Issue on Human Centered AI in Game EvaluationDenisova A Perez-Liebana D Volz V Asadi S
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE) vol. 16 (4), 742-745.
01-12-2024
STEP: A Framework for Automated Point Cost EstimationLong GEM Perez-Liebana D
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE), 1-10.
28-08-2024
Strategy Game-Playing with Size-Constrained State AbstractionXu L Perez-Liebana D Dockhorn A
In
Arxiv 12-08-2024
Strategy Game-Playing with Size-Constrained State AbstractionXu L Perez-Liebana D Dockhorn A
2024 IEEE Conference on Games (CoG). vol. 00, 1-8.
08-08-2024
Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement LearningXu L Liu Z Dockhorn A Perez-Liebana D Wang J Song L Bian J
2024 IEEE Conference on Games (CoG). vol. 00, 1-8.
08-08-2024
Measuring Randomness in Tabletop GamesGoodman J Perez-Liebana D Lucas S
2024 IEEE Conference on Games (CoG). vol. 00, 1-8.
08-08-2024
Skill Depth in Tabletop Board GamesGoodman J Perez-Liebana D Lucas S
2024 IEEE Conference on Games (CoG). vol. 00, 1-8.
08-08-2024
Playing NetHack with LLMs: Potential & Limitations as Zero-Shot AgentsJeurissen D Perez-Liebana D Gow J Kwan J
2024 IEEE Conference on Games (CoG). vol. 00, 1-8.
08-08-2024
PyTAG: Tabletop Games for Multi-Agent Reinforcement LearningBalla M Long GEM Goodman J Gaina RD Perez-Liebana D
In
Arxiv 28-05-2024
PyTAG: Tabletop Games for Multi-Agent Reinforcement LearningBalla M Long G Goodman J Gaina R
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers, 1-10.
22-05-2024
Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement LearningXu L Liu Z Dockhorn A Perez-Liebana D Wang J Song L Bian J
In
Arxiv 15-04-2024
Playing NetHack with LLMs: Potential & Limitations as Zero-Shot AgentsJeurissen D Perez-Liebana D Gow J Cakmak D Kwan J
In
Arxiv 01-03-2024
TotalBotWar: An Innovative AI Challenge and Competition for Pseudo Real-time Multi-action gamesMontoliu R Estaben A Díaz C
CEV23: Congreso Español de Videojuegos. vol. 3599
01-01-20242023
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated GameplayGuerrero-Romero C Lucas S Perez-Liebana D
IEEE Transactions on Games vol. 15 (3), 469-482.
01-09-2023
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesBalla M Long GEM Jeurissen D
2023 IEEE Conference on Games (CoG). vol. 00, 1-8.
24-08-2023
Balancing Wargames through Predicting Unit Point CostsLong GEM Perez-Liebana D
2023 IEEE Conference on Games (CoG). vol. 00, 1-8.
24-08-2023
Predictive Models and Monte Carlo Tree Search: A Pipeline for Believable AgentsPacheco C Perez-Liebana D
2023 IEEE Conference on Games (CoG). vol. 00, 1-4.
24-08-2023
A case study in AI-assisted board game designGoodman J Wallat A Perez-Liebana D Lucas S
2023 IEEE Conference on Games (CoG). vol. 00, 1-4.
24-08-2023
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesBalla M Long GEM Jeurissen D Goodman J Gaina RD Perez-Liebana D
In
Arxiv 19-07-2023
Following the Leader in Multiplayer Tabletop GamesGoodman J Perez-Liebana D Lucas S
Proceedings of the 18th International Conference on the Foundations of Digital Games., 1-11.
12-04-2023
Elastic Monte Carlo Tree SearchXu L Dockhorn A Perez-Liebana D
IEEE Transactions on Games 01-01-20232022
Visualising Multiplayer Game SpacesGoodman J Perez D Lucas SM
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers 28-12-2022
ARCIDUCA: Annotating Reference and Coreference In Dialogue Using Conversational Agents in gamesPoesio M Bartle R Chamberlain J Hough J Madge C Perez-Liebana D Purver M Yu J
23-08-2022
Task Relabelling for Multi-task Transfer using Successor FeaturesBalla M Perez-Liebana D
In
Arxiv 20-05-2022
Visualising Multiplayer Game SpacesGoodman J Perez-Liebana D Lucas S
In
Arxiv 11-02-2022
MultiTree MCTS in Tabletop GamesGoodman J Perez-Liebana D Lucas S
IEEE Conference on Games. vol. 2022-August, 292-299.
01-01-2022
Task Relabelling for Multi-task Transfer using Successor FeaturesBalla M Perez-Liebana D
IEEE Conference on Games. vol. 2022-August, 353-360.
01-01-20222021
Discrete versus Ordinal Time-Continuous Believability AssessmentPacheco C Melhart D Perez-Liebana D
2021 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW). vol. 00, 1-7.
01-10-2021
Trace It Like You Believe It: Time-Continuous Believability PredictionPacheco C Melhart D Liapis A
2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII).
28-09-2021
Student-Initiated Action Advising via Advice NoveltyIlhan E Perez D
IEEE Transactions on Games 22-09-2021
MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated GameplayGuerrero Romero C Perez-Liebana D
2021 IEEE Conference on Games (CoG) 17 Aug 2021 - 20 Aug 2021.
17-08-2021
Portfolio Search and Optimization for General Strategy Game-PlayingDockhorn A Hurtado-Grueso J Jeurissen D Xu L Perez-Liebana D
2021 IEEE Congress on Evolutionary Computation (CEC). vol. 00, 2085-2092.
01-07-2021
Portfolio Search and Optimization for General Strategy Game-PlayingDockhorn A Hurtado-Grueso J Xu L
In
Arxiv 21-04-2021
Generating Diverse and Competitive Play-Styles for Strategy GamesPerez-Liebana D Guerrero-Romero C Dockhorn A Jeurissen D
In
Arxiv 17-04-2021
Action Advising with Advice Imitation in Deep Reinforcement LearningIlhan E Gow J
In
Arxiv 17-04-2021
Learning on a Budget via Teacher ImitationIlhan E Perez-Liebana D
In
Arxiv 17-04-2021
Rolling Horizon Evolutionary Algorithms for General Video Game PlayingGaina RD Devlin S Lucas SM Perez D
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers 18-02-2021
Rolling horizon co-evolution in two-player general video game playingRinger C Dobre GC Pacheco C Perez-Liebana D
Aisb Convention 2021 Communication and Conversations.
01-01-2021
Action advising with advice imitation in deep reinforcement learningIlhan E Gow J
Autonomous Agents and Multiagent Systems. vol. 2, 629-637.
01-01-2021
What Are You Looking At? Team Fight Prediction Through Player CameraTot M Conserva M Chitayat AP Kokkinakis A Patra S Demediuk S Munoz AC Olarewaju O et al.
IEEE Conference on Games. vol. 2021-August
01-01-2021
Generating Diverse and Competitive Play-Styles for Strategy GamesPerez-Liebana D Guerrero-Romero C Dockhorn A Xu L Hurtado J Jeurissen D
IEEE Conference on Games. vol. 2021-August
01-01-2021
Fingerprinting Tabletop GamesGoodman J Perez-Liebana D Lucas S
IEEE Conference on Games. vol. 2021-August
01-01-2021
Automatic Goal Discovery in Subgoal Monte Carlo Tree SearchJeurissen D Winands MHM
IEEE Conference on Games. vol. 2021-August
01-01-2021
Learning on a Budget via Teacher ImitationIlhan E Gow J
IEEE Conference on Games. vol. 2021-August
01-01-2021
Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-PlayingDockhorn A Hurtado-Grueso J Jeurissen D Xu L Perez-Liebana D
IEEE Conference on Games. vol. 2021-August
01-01-2021
TAG: Terraforming MarsGaina RD Goodman J
Artificial Intelligence in Digital Entertainment., 148-155.
01-01-20212020
Studying General Agents in Video Games from the Perspective of Player ExperienceGuerrero Romero C Kumari S Deterding S
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
01-10-2020
Student-Initiated Action Advising via Advice NoveltyIlhan E Gow J
In
Arxiv 01-10-2020
Design and Implementation of TAG: A Tabletop Games FrameworkGaina RD Balla M Dockhorn A Montoliu R
In
Arxiv 25-09-2020
TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and Competition for AIEstaben A Díaz C Pérez-Liebana D
In
Arxiv 18-09-2020
The Design Of Stratega: A General Strategy Games FrameworkPerez-Liebana D Dockhorn A Grueso JH
In
Arxiv 11-09-2020
Stratega - A General Strategy Games FrameworkPerez-Liebana D Jeurissen D
AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (2020).
02-09-2020
Evaluating Generalisation in General Video Game PlayingBalla M Lucas SM Perez-Liebana D
In
Arxiv 22-05-2020
Rolling Horizon NEAT for General Video Game PlayingPerez-Liebana D Alam MS
In
Arxiv 14-05-2020
Guaranteeing Reproducibility in Deep Learning CompetitionsHoughton B Milani S Topin N Guss W Hofmann K Perez-Liebana D
In
Arxiv 12-05-2020
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card GameMontoliu R Gaina RD Pérez-Liebana D Delgado D Lucas S
International Conference on the Applications of Evolutionary Computation. vol. 12104 LNCS, 403-418.
09-04-2020
Rolling Horizon Evolutionary Algorithms for General Video Game PlayingGaina RD Devlin S Lucas SM Perez-Liebana D
In
Arxiv 27-03-2020
TAG: A tabletop games frameworkGaina RD Balla M Montoliu R
Ceur Workshop Proceedings. vol. 2862
01-01-2020
MCTS pruning in turn-based strategy gamesHsu YJ Perez-Liebana D
Ceur Workshop Proceedings. vol. 2862
01-01-20202019
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE) vol. 11 (3), 192-194.
01-09-2019
Learning Local Forward Models on Unforgiving GamesDockhorn A Lucas SM Volz V Bravi I Gaina RD Perez-Liebana D
In
Arxiv 01-09-2019
Rinascimento: Optimising Statistical Forward Planning Agents for Playing SplendorBravi I Perez-Liebana D Lucas SM Liu J
2019 IEEE Conference on Games (CoG). vol. 00, 1-8.
23-08-2019
Evolving Game State Evaluation Functions for a Hybrid Planning ApproachNeufeld X Perez-Liebana D
2019 IEEE Conference on Games (CoG). vol. 00, 1-8.
23-08-2019
Teaching on a Budget in Multi-Agent Deep Reinforcement Learningİlhan E Gow J
2019 IEEE Conference on Games (CoG). vol. 00, 1-8.
23-08-2019
A Local Approach to Forward Model Learning: Results on the Game of Life GameLucas S Dockhorn A Volz V Bamford C GAINA RALUCA Bravi I Perez-Liebana D Mostaghim S et al.
IEEE Conference on Games (COG).
20-08-2019
Learning Local Forward Models on Unforgiving GamesDockhorn A Lucas S Volz V Bravi I GAINA RALUCA Perez-Liebana D
IEEE Conference on Games (COG).
20-08-2019
Optimising Level Generators for General Video Game AIDrageset O GAINA RALUCA Winands M
IEEE Conference on Games (COG).
20-08-2019
Project Thyia: A Forever GameplayerGAINA RALUCA Lucas S Perez-Liebana D
IEEE Conference on Games (COG).
20-08-2019
Ensemble decision systems for general video game playingAnderson D Rodgers P Guerrero-Romero C Perez-Liebana D
2019 IEEE Conference on Games (CoG). vol. 2019-August
01-08-2019
General Video Game Rule GenerationKhalifa A Green MC Perez-Liebana D
In
Arxiv 12-06-2019
Project Thyia: A Forever GameplayerGaina RD Lucas SM Perez-Liebana D
In
Arxiv 10-06-2019
Ensemble Decision Systems for General Video Game PlayingAnderson D Guerrero-Romero C Rodgers P Levine J
In
Arxiv 26-05-2019
Teaching on a Budget in Multi-Agent Deep Reinforcement Learningİlhan E Perez-Liebana D
In
Arxiv 19-04-2019
Rinascimento: Optimising Statistical Forward Planning Agents for Playing SplendorBravi I Lucas S Perez-Liebana D Liu J
In
Arxiv 03-04-2019
A Local Approach to Forward Model Learning: Results on the Game of Life GameLucas SM Dockhorn A Volz V Bamford C Gaina RD Bravi I Perez-Liebana D Mostaghim S et al.
In
Arxiv 29-03-2019
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation AlgorithmsPerez D Liu J Abdel Samea Khalifa A Gaina RD Togelius J Lucas SM
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE), 1-1.
11-03-2019
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is BestLucas S Liu J Bravi I GAINA RALUCA Woodward J Volz V Perez-Liebana D
Game Simulations Workshop (AAAI).
04-02-2019
The Multi-Agent Reinforcement Learning in MalmÖ (MARLÖ) CompetitionPerez-Liebana D Hofmann K Mohanty SP Kuno N Kramer A
In
Arxiv 23-01-2019
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is BestLucas SM Liu J Bravi I Gaina RD Woodward J Volz V Perez-Liebana D
In
Arxiv 03-01-20192018
Modeling Player Experience with the N-Tuple Bandit Evolutionary AlgorithmKunanusont K Lucas S Pérez-Liébana D
Proceedings of The Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment,
Association For The Advancement of Artificial Intelligence (Aaai) vol. 14 (1), 215-221.
25-09-2018
Using a Team of General AI Algorithms to Assist Game Design and TestingGuerrero-Romero C LUCAS S PEREZ-LIEBANA D
2018 IEEE Conference on Computational Intelligence and Games (CIG).
14-08-2018
Studying believability assessment in racing gamesPacheco C Tokarchuk L
Proceedings of the 13th International Conference on the Foundations of Digital Games., 1-10.
07-08-2018
Deep Reinforcement Learning for General Video Game AITorrado RR Bontrager P Togelius J
In
Arxiv 06-06-2018
Shallow decision-making analysis in General Video Game PlayingBravi I Liu J Perez-Liebana D Lucas S
In
Arxiv 04-06-2018
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation AlgorithmsPerez-Liebana D Liu J Khalifa A Gaina RD Togelius J Lucas SM
In
Arxiv 28-02-2018
The N-Tuple Bandit Evolutionary Algorithm for Game Agent OptimisationLucas SM Liu J Perez-Liebana D
In
Arxiv 16-02-2018
Self-adaptive MCTS for General Video Game PlayingSironi CF Liu J Perez-Liebana D Gaina RD Bravi I Lucas SM Winands MHM
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 10784 LNCS, 358-375.
01-01-2018
Evolving Behaviour Tree Structures Using Grammatical EvolutionPerez-Liebana D Nicolau M
In
Handbook of Grammatical Evolution,
Springer Nature 433-460.
01-01-2018
General Win Prediction from Agent ExperienceGaina RD Lucas SM Perez-Liebana D
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)., 62-69.
01-01-2018
Using a Team of General AI Algorithms to Assist Game Design and TestingGuerrero-Romero C Lucas SM Perez-Liebana D
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)., 466-473.
01-01-2018
Deep Reinforcement Learning for General Video Game AITornado RR Bontrager P Perez-Liebana D
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)., 316-323.
01-01-20182017
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade GameRohlfshagen P Liu J Perez-Liebana D Lucas SM
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE) vol. 10 (3), 233-256.
14-12-2017
The 2016 Two-Player GVGAI CompetitionGaina RD Couetoux A Soemers D Winands MHM Vodopivec T Kirchgebner F Liu J Lucas SM et al.
IEEE Transactions on Computational Intelligence and AI in Games 07-11-2017
Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic AlgorithmsLucas SM Liu J Pérez-Liébana D
2017 IEEE Symposium Series on Computational Intelligence (SSCI)., 1-8.
01-11-2017
Rolling horizon evolution enhancements in general video game playingGaina RD Lucas SM Perez-Liebana D
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017., 88-95.
23-10-2017
Introducing real world physics and macro-actions to general video game aiPerez-Liebana D Stephenson M Gaina RD Renz J Lucas SM
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017., 248-255.
23-10-2017
Beyond Playing to Win: Diversifying Heuristics for GVGAIGuerrero-Romero C Louis A
IEEE Conference on Computational Intelligence and Games (CIG).
22-08-2017
Efficient Noisy Optimisation with the Sliding Window Compact Genetic AlgorithmLucas SM Liu J Pérez-Liébana D
In
Arxiv 07-08-2017
General Video Game Playing Escapes the No Free Lunch TheoremAshlock D Perez-Liebana D
2017 IEEE Conference on Computational Intelligence and Games (CIG)., 17-24.
01-08-2017
Building an Automatic Sprite Generator with Deep Convolutional Generative Adversarial NetworksHorsley L Perez-Liebana D
2017 IEEE Conference on Computational Intelligence and Games (CIG)., 134-141.
01-08-2017
General Video Game Rule GenerationKhalifa A Green MC Togelius J
2017 IEEE Conference on Computational Intelligence and Games (CIG)., 170-177.
01-08-2017
Population seeding techniques for Rolling Horizon Evolution in General Video Game PlayingGaina RD Lucas SM Perez-Liebana D
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings., 1956-1963.
05-07-2017
The N-Tuple bandit evolutionary algorithm for automatic game improvementKunanusont K Gaina RD Liu J Perez-Liebana D Lucas SM
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings., 2201-2208.
05-07-2017
Evaluating Noisy Optimisation Algorithms: First Hitting Time is ProblematicLucas SM Liu J Pérez-Liébana D
In
Arxiv 13-06-2017
Evaluating and Modelling Hanabi-Playing AgentsWalton-Rivers J Williams PR Bartle R Perez-Liebana D Lucas SM
2017 IEEE Congress on Evolutionary Computation (CEC)., 1382-1389.
01-06-2017
General Video Game AI: Learning from Screen CaptureKunanusont K Lucas SM Perez-Liebana D
2017 IEEE Congress on Evolutionary Computation (CEC)., 2078-2085.
01-06-2017
Bandit-Based Random Mutation Hill-ClimbingLiu J Perez-Liebana D Lucas SM
2017 IEEE Congress on Evolutionary Computation (CEC)., 2145-2151.
01-06-2017
Evolving Game Skill-Depth Using General Video Game AI AgentsLiu J Togelius J Pèrez-Liebana D Lucas SM
2017 IEEE Congress on Evolutionary Computation (CEC)., 2299-2307.
01-06-2017
Evaluating and Modelling Hanabi-Playing AgentsWalton-Rivers J Williams PR Bartle R Perez-Liebana D Lucas SM
In
Arxiv 24-04-2017
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game PlayingGaina RD Liu J Lucas SM Perez-Liebana D
In
Arxiv 24-04-2017
Population Seeding Techniques for Rolling Horizon Evolution in General Video Game PlayingGaina RD Lucas SM Perez-Liebana D
In
Arxiv 23-04-2017
General Video Game AI: Learning from Screen CaptureKunanusont K Lucas SM Perez-Liebana D
In
Arxiv 23-04-2017
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game ImprovementKunanusont K Gaina RD Liu J Perez-Liebana D Lucas SM
In
Arxiv 18-03-2017
Evolving Game Skill-Depth using General Video Game AI AgentsLiu J Togelius J Perez-Liebana D Lucas SM
In
Arxiv 18-03-2017
General video game for 2 players: Framework and competitionGaina RD Pérez-Liébana D Lucas SM
2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings., 186-191.
27-01-2017
Analysis of vanilla rolling Horizon evolution parameters in general video game playingGaina RD Liu J Lucas SM Pérez-Liébana D
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 10199 LNCS, 418-434.
01-01-2017
HTN Fighter: Planning in a Highly-Dynamic GameNeufeld X Mostaghim S
2017 9th Computer Science and Electronic Engineering (CEEC)., 189-194.
01-01-2017
Opponent Models Comparison for 2 Players in GVGAI CompetitionsGonzalez-Castro JM Perez-Liebana D
2017 9th Computer Science and Electronic Engineering (CEEC)., 151-156.
01-01-2017
Diversity Maintenance Using a Population of Repelling Random-Mutation Hill ClimbersVolkovas R Fairbank M
2017 9th Computer Science and Electronic Engineering (CEEC)., 37-42.
01-01-20172016
Default policies for global optimisation of noisy functions with severe noiseSamothrakis S Fasli M Perez D Lucas S
Journal of Global Optimization vol. 67 (4), 893-907.
17-12-2016
Ms. Pac-Man Versus Ghost Team CIG 2016 CompetitionWilliams PR Perez-Liebana D Lucas SM
In
Arxiv 08-09-2016
Optimal resampling for the noisy OneMax problemLiu J Fairbank M Pérez-Liébana D Lucas SM
In
Arxiv 22-07-2016
General Video Game Level GenerationKhalifa A Perez-Liebana D Lucas SM Togelius J
Proceedings of the Genetic and Evolutionary Computation Conference 2016., 253-259.
20-07-2016
Rolling Horizon Coevolutionary Planning for Two-Player Video GamesLiu J Pérez-Liébana D Lucas SM
In
Arxiv 06-07-2016
Multiobjective Tree Search Approaches for General Video Game PlayingPerez-Liebana D Mostaghim S Lucas SM
2016 IEEE Congress on Evolutionary Computation (CEC)., 624-631.
01-07-2016
Bandit-Based Random Mutation Hill-ClimbingLiu J Peŕez-Liebana D Lucas SM
In
Arxiv 20-06-2016
Evolutionary Behavior Tree Approaches for Navigating Platform GamesNicolau M Perez-Liebana D Oneill M
IEEE Transactions on Computational Intelligence and AI in Games vol. 9 (3), 227-238.
17-03-2016
General Video Game AI: Competition, Challenges and OpportunitiesPerez-Liebana D Samothrakis S Togelius J Schaul T Lucas S
Proceedings of the AAAI Conference on Artificial Intelligence. vol. 30 (1)
05-03-2016
Analyzing the Robustness of General Video Game Playing AgentsPérez-Liébana D Samothrakis S Togelius J Schaul T Lucas SM
2016 IEEE Conference on Computational Intelligence and Games (CIG)., 1-8.
01-01-2016
Ms. Pac-Man Versus Ghost Team CIG 2016 CompetitionWilliams PR Perez-Liebana D Lucas SM
2016 IEEE Conference on Computational Intelligence and Games (CIG)., 1-8.
01-01-2016
Rolling Horizon Coevolutionary Planning for Two-Player Video GamesLiu J Pérez-Liébana D Lucas SM
2016 8th Computer Science and Electronic Engineering (CEEC)., 174-179.
01-01-2016
MCTS/EA Hybrid GVGAI Players and Game Difficulty EstimationHorn H Volz V Preuss M
2016 IEEE Conference on Computational Intelligence and Games (CIG)., 1-8.
01-01-20162015
Neuroevolution for General Video Game PlayingSamothrakis S Perez-Liebana D Lucas SM Fasli M
2015 IEEE Conference on Computational Intelligence and Games (CIG)., 200-207.
01-08-2015
Open Loop Search for General Video Game PlayingLiebana DP Dieskau J Hunermund M Mostaghim S Lucas S
Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation., 337-344.
11-07-2015
The 2014 General Video Game Playing CompetitionPerez-Liebana D Samothrakis S Togelius J Schaul T Lucas SM Couëtoux A Lee J Lim C-U et al.
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE) vol. 8 (3), 229-243.
10-02-2015
Monte Carlo Tree Search Applied to Co-Operative ProblemsWilliams PR Walton-Rivers J Perez-Liebana D Lucas SM
2015 7th Computer Science and Electronic Engineering Conference (CEEC)., 219-224.
01-01-2015
Procedural Level Generation with Answer Set Programming for General Video Game PlayingNeufeld X Perez-Liebana D
2015 7th Computer Science and Electronic Engineering Conference (CEEC)., 207-212.
01-01-20152014
Automated Map Generation for the Physical Traveling Salesman ProblemPerez D Togelius J Samothrakis S Rohlfshagen P Lucas SM
IEEE Transactions on Evolutionary Computation,
Institute of Electrical and Electronics Engineers (IEEE) vol. 18 (5), 708-720.
29-09-2014
Predicting Dominance Rankings for Score-Based GamesSamothrakis S Perez D Lucas SM Rohlfshagen P
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE) vol. 8 (1), 1-12.
07-08-2014
Multiobjective Monte Carlo Tree Search for Real-Time GamesPerez D Mostaghim S Samothrakis S Lucas SM
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE) vol. 7 (4), 347-360.
06-08-2014
Rolling Horizon methods for Games with Continuous States and ActionsSamothrakis S Roberts SA Perez D Lucas SM
2014 IEEE Conference on Computational Intelligence and Games., 1-8.
01-08-2014
Knowledge-based Fast Evolutionary MCTS for General Video Game PlayingPerez D Samothrakis S Lucas S
2014 IEEE Conference on Computational Intelligence and Games., 1-8.
01-08-2014
The 2013 Multi-Objective Physical Travelling Salesman Problem CompetitionPerez D Powley E Whitehouse D Samothrakis S Lucas S Cowling PI
2014 IEEE Congress on Evolutionary Computation (CEC)., 2314-2321.
01-07-2014
Solving the Physical Traveling Salesman Problem: Tree Search and Macro ActionsPerez D Powley EJ Whitehouse D Rohlfshagen P Samothrakis S Cowling PI Lucas SM
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE) vol. 6 (1), 31-45.
13-03-2014
Fast Evolutionary Adaptation for Monte Carlo Tree SearchLucas SM Samothrakis S Pérez D
Lecture Notes in Computer Science. vol. 8602, 349-360.
01-01-20142013
Online and Offline Learning in Multi-Objective Monte Carlo Tree SearchPerez D Samothrakis S Lucas S
2013 IEEE Conference on Computational Inteligence in Games (CIG)., 1-8.
01-08-2013
Rolling horizon evolution versus tree search for navigation in single-player real-time gamesPerez D Samothrakis S Lucas S Rohlfshagen P
Proceedings of the 15th annual conference on Genetic and evolutionary computation., 351-358.
06-07-20132012
Monte Carlo Tree Search: Long-term versus Short-term PlanningPerez D Rohlfshagen P Lucas SM
2012 IEEE Conference on Computational Intelligence and Games (CIG)., 219-226.
01-09-2012
The Physical Travelling Salesman Problem: WCCI 2012 CompetitionPerez D Rohlfshagen P Lucas SM
2012 IEEE Congress on Evolutionary Computation. vol. 1, 1-8.
01-06-2012
Towards more intelligent adaptive video game agentsLucas SM Rohlfshagen P Perez D
Proceedings of the 9th conference on Computing Frontiers., 293-298.
15-05-2012
A Survey of Monte Carlo Tree Search MethodsBrowne CB Powley E Whitehouse D Lucas SM Cowling PI Rohlfshagen P Tavener S Perez D et al.
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE) vol. 4 (1), 1-43.
03-02-2012
Monte-Carlo Tree Search for the Physical Travelling Salesman ProblemPerez D Rohlfshagen P Lucas SM
Lecture Notes in Computer Science. vol. 7248, 255-264.
01-01-20122011
Reactiveness and Navigation in Computer Games: Different Needs, Different ApproachesPerez D Nicolau M O'Neill M
2011 IEEE Conference on Computational Intelligence and Games (CIG'11)., 273-280.
01-08-2011
Evolving Behaviour Trees for the Mario AI Competition Using Grammatical EvolutionPerez D Nicolau M O’Neill M
Lecture Notes in Computer Science. vol. 6624, 123-132.
01-01-20112010
The 2009 Simulated Car Racing ChampionshipLoiacono D Lanzi PL Togelius J Onieva E Pelta DA Butz MV Cardamone L
IEEE Transactions on Games,
Institute of Electrical and Electronics Engineers (IEEE) vol. 2 (2), 131-147.
18-05-20102009
Evolving a Fuzzy Controller for a Car Racing CompetitionPerez D Recio G Saez Y
2009 IEEE Symposium on Computational Intelligence and Games., 263-270.
01-09-20092008
Evolving a rule system controller for automatic driving in a car racing competitionPerez D Saez Y Isasi P
2008 IEEE Symposium On Computational Intelligence and Games., 336-342.
01-12-2008
The WCCI 2008 Simulated Car Racing CompetitionLoiacono D Togelius J Lanzi PL Kinnaird-Heether L Lucas SM Simmerson M Perez D Reynolds RG et al.
2008 IEEE Symposium On Computational Intelligence and Games., 119-126.
01-12-2008
Driving Cars by Means of Genetic AlgorithmsSaez Y Perez D Sanjuan O
Lecture Notes in Computer Science. vol. 5199, 1101-1110.
01-01-2008
General Win Prediction from Agent ExperienceGAINA RD LUCAS S PEREZ-LIEBANA D
IEEE Conference on Computational Intelligence and Games Maastricht, The Netherlands 14 Aug 2018 - 17 Aug 2018.
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation,PEREZ-LIEBANA D LIU J LUCAS S
Congress on Evolutionary Computation (CEC).
Deep Reinforcement Learning for General Video Game AIRodriguez Torrado R Bontrager P Togelius J LIU J PEREZ-LIEBANA D
Conference on Computational Intelligence and Games.
Shallow decision-making analysis in General Video Game PlayingBRAVI I PEREZ-LIEBANA D LIU J LUCAS S
Conference on Computational Intelligence and Games.
Toward General Mathematical Game Playing AgentsAshlock D Kim E-Y PEREZ-LIEBANA D
Conference on Computational Intelligence and Games.
The Multi-Agent Reinforcement Learning in Malmo (MARLO) CompetitionPEREZ-LIEBANA D Hofmann K Mohanty S Kuno N Kramer A Devlin S GAINA R Ionita D
Challenges in Machine Learning (CiML; NIPS Workshop).
VERTIG0: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAIGAINA R LUCAS S PEREZ-LIEBANA D
Artificial intelligence and Interactive Digital Entertainment (AIIDE).
Modelling Player Experience with the N-Tuple Bandit Evolutionary AlgorithmKunanusont K LUCAS S PEREZ-LIEBANA D
Artificial intelligence and Interactive Digital Entertainment (AIIDE).
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning MethodsGAINA R LUCAS S PEREZ-LIEBANA D
Thirty-Third AAAI Conference on Artificial Intelligence (AAAI-19) Honolulu, Huwaii 27 Jan 2019 - 1 Feb 2019.
Analysis of Statistical Forward Planning Methods in PommermanPerez-Liebana D GAINA R Drageset OLVE ILHAN E Balla MARTIN Lucas S
Artificial Intelligence in Interactive Digital Entertainment.
Evaluating Generalization in General Video Game PlayingPerez-Liebana D Balla M Lucas S
2020 IEEE Conference on Games.
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game PlayingGAINA R Lucas S Perez-Liebana D
2020 IEEE Conference on Games.
Rolling Horizon NEAT for General Video Game PlayingPerez-Liebana D GAINA R Sajid Alam M
2020 IEEE Conference on Games.
Tribes: A New Turn-Based Strategy Game for AI ResearchPerez-Liebana D Hsu Y-J Emmanouilidis S Khaleque B GAINA R
Artificial intelligence and Interactive Digital Entertainment.
Unveiling modern board games: an ML-based approach to BoardGameGeek data analysisNguyen D Kritz J Gaina R Perez-Liebana D
IEEE Conference on Games Milan, Italy 5 Aug 2024.